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Dark Souls
1
There was originally a levelling system that allowed players to sacrifice their stats to restore their humanity. Each stat reduction would give the player four soft-Humanities each, with the limit being the base stats the player started the game with. The actual soul-level of the player does not reduce, possibly due to the system not being complete. However, the player could increase their stats without their soul-level increasing, up to the point of how many stat-levels they sacrificed. This would have made it a functional "Respec System", which would have allowed players to Reallocate their stats, albeit slowly.
Demon's Souls
1
An early prototype of the tutorial level is still on the game's disc, and can be accessed via hacking tools. It's essentially the same level as the tutorial level in the final version, but with various differences.
Heroes of Might and Magic III: The Restoration of Erathia
1
The developers received less than 100 emails requesting the removal of the Forge faction from the Armageddon's Blade expansion, but at least one email was a death threat. The threat led to designer Greg Fulton quitting his job.
Heroes of Might and Magic III: The Restoration of Erathia
1
Attachment New World Computing scrapped an entire faction that was planned to appear in Armageddon's Blade called Heavenly Forge. Carrying on the tradition of implementing aspects of both science-fiction and high fantasy in the games (which had been a factor in the Might and Magic series since its 1986 origin), the town was to be predominantly technology-oriented. It showcased at E3 1999, with concept art released to GameSpot and several fansites. Roughly a week after the concept art was unveiled, GameSpot's Micheal Mullen interviewed Heroes III designer Gregory Fulton. Fulton revealed that the Forge had, in response to fan demand, been removed from Armageddon's Blade. It was to be replaced with the Elemental Conflux faction, which had been on the drawing board for a second expansion pack.
Heroes of Might and Magic III: The Restoration of Erathia
1
Attachment There was originally going to be a joke creature in the game called Lobstrosity. The creature would have been part of an Easter egg triggered by entering a cheat code. The name Lobstrosity is a reference to Lobstrosities from Stephen King's The Dark Tower series of novels.
Mortal Kombat: Deception
1
Attachment In Tanya's Kombat Kard, she is seen wielding a Naginata, before it was ultimately reassigned to Hotaru. Tanya would later wield the Naginata in one of her variations in Mortal Kombat X
Marvel Super Heroes vs. Street Fighter
1
Attachment Sprites of Dhalsim's wife Sari from Street Fighter Alpha 2 & 3 can be found within the game's data. She was going to be seen in the background whenever Dhalsim was in battle but was removed before the game was released.
Maniac Mansion
1
The "Disco Sucks!" poster in the PC version of the game is still present in the NES version's ROM. It was most likely cut due to Nintendo's censorship rules.
Platform: Wii
1
Attachment Within the data for the Check Mii Out Channel, there are two textures of a human character. Strangely enough, the first of these textures is also found within the data for Club Penguin: Game Day!
The Legend of Zelda: Ocarina of Time
1
Attachment Originally, the player would have used an item called the Reed Whistle to call Epona. This, however, was replaced by Epona's Song. Sound Designer Koji Kondo said: "Reed music was in the initial development concept for Ocarina, but we ultimately didn't use it." This idea was later brought to The Legend of Zelda: Twilight Princess.
Final Fantasy XIII
1
Attachment There's an unused, colorless model of a Cactuar within the game's data. A similar looking metallic Cactuar made it into Final Fantasy XIII-2.
Platform: Wii
1
There are unused icons in the system's BIOS that suggest the Wii remote had the capability to act like a TV remote. This feature would later be implemented in the Japanese-only TV Friend Channel, and later on the Wii U's GamePad.
Tekken
1
Attachment On the PlayStation disc, there's an unused face sprite of Kazuya. He was planned to be a save icon, but was replace with Heihachi in the final game.
Donkey Kong
1
Attachment An unused Ikegami Tsushinki Co., Ltd logo can be found along side the title graphics in the game's data. ITC developed the hardware and program code for the Arcade version of the game.
SpongeBob SquarePants 3D Obstacle Odyssey
1
Attachment There are two unused models within the game's data. One is the shape of a cube, and the other is a joystick.
Star Wars: The Old Republic
1
Attachment A scene which was cut from the trailer "Sacrifice", for the expansion "Knights of the Fallen Empire", showed Spoiler:Darth Malgus frozen in carbonite, revealing his fate after the events of the "The False Emperor" flashpoint.
Crash Bandicoot
1
Attachment Crash Bandicoot was originally going to have traditionally-animated cutscenes, but these cutscenes were never implemented into the game. The reason for the cutscenes being dropped was that Sony wanted to emphasize the 3D graphics in the game.
Grand Theft Auto IV
1
There is leftover text which suggests that during "Bull in a China Shop" Niko was supposed to beat up the shop owner's son. The son does not appear in the final game at all.
Grand Theft Auto IV
1
The game files suggest that at one point during development Niko was supposed to drive to a food vendor during "The Cousins Bellic".
Kirby's Dream Land 2
1
Attachment There is an unused track that can be accessed from within the game as "FGM #94" in the Sound Test. This theme was later remade for Kirby: Triple Deluxe, and used in the Cave section of Fine Field.
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