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Kirby Super Star
1
Attachment A locked icon of the Great Cave Offensive can be found in the game's data, suggesting that the player would originally have to unlock the Great Cave Offensive. However, it is already unlocked when the game starts in the final release.
Disney Infinity 3.0
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The Music Island set was based on an unused island concept for the movie Inside Out. A Boyfriend Island was also intended to be a set but was scraped when the developers found it "hard to make a game out of boyfriends."
The Legend of Zelda: Ocarina of Time
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Attachment Early during development, the Market was originally called "Downtown".
The Legend of Zelda: Majora's Mask
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An unused fishing mini game can be found in the game's data. It would have been similar to that of the fishing in Ocarina of Time. Fish and the owner of the fishing mini game can be spawned into the game by modifying the data, but using the fishing rod will frequently cause the game to crash.
The Legend of Zelda: Majora's Mask
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Zelda was originally going to use a flute to teach Link the song of time, but the instrument was swapped for an ocarina.
Gods Eater Burst
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A cutscene featuring Shio grabbing Alisa's breasts was removed in the North American version of the game. However, the English audio clip for the scene can still be found within the game's files.
Fallout: New Vegas
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Attachment A Vault Boy image named "perk_survivalist" appears in the game files. It differs in appearance from the original survivalist perk (found in Fallout, Fallout 2, and Fallout Tactics), and its unclear what it would do as it was never implemented into the game though it seems to imply that the perk was originally planned to appear in New Vegas.
Shin Megami Tensei: Nine
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Attachment Two demons, called Megami Izanami and Fiend Tokisada, were scrapped from the game. Both had artwork created for them by series demon artist, Kazuma Kaneko, but went it ultimately went unused.

Tokisada would eventually appear in Shin Megami Tensei: IMAGINE and Shin Megami Tensei IV as both a boss and an ally. Izanami also appeared in Shin Megami Tensei IV and plays a large role in Persona 4, albeit with a differing design.
Shenmue II
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In the Dreamcast version, it's possible to transfer save data from original Shenmue to Shenmue II. However, as to be expected, this was not an option in the Xbox release.
Mario Kart 8
subdirectory_arrow_right Mario Kart 8 Deluxe: Booster Course Pass (Game), Mario Kart 8 Deluxe (Game)
1
Attachment An unused emblem for Kamek (or an unnamed Magikoopa) appears within the original Wii U version's files, suggesting he was intended to be a playable character at one stage during development. Kamek would later be added as a playable character in Wave 5 of Mario Kart 8 Deluxe's Booster Course Pass.
Marvel Super Heroes vs. Street Fighter
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Attachment Karin, a character that wouldn't debut until Street Fighter Alpha 3 a year after the release of this title, has some prototype sprites left in the game's data. Her appearance differs greatly from her final design, being little more than a spriteswap of Sakura with combat boots and a different head.
Congo Bongo
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In the graphics for the title and copyright information is the logo for Ikegami Tsushinki Co., the developers of Donkey Kong, which this game has many similarities to. It never gets used in the game even though ITC developed the hardware and programming.
Zaxxon
1
Attachment The Ikegami Tsushinki Co. logo can be seen alongside the title graphics and copyright information in the games files, but is never used even though both the hardware and the programming were done by ITC.
Phantasy Star IV: The End of the Millennium
1
Attachment A screenshot of the player fighting in a 3D Dungeon like in the original Phantasy Star appeared in magazines, but the concept was never used in the final release.
Sonic Classic Collection
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Attachment Originally, the games Sonic Spinball, Sonic 3D Blast and Dr. Robotnik's Mean Bean Machine were to be included as part of the collection, however, they were cut from the game during development.

This would explain why sprites from Sonic Spinball and Sonic 3D Blast can be seen in the game's credits.
LEGO Island 2: The Brickster's Revenge
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There is an unused version of the sound of Pepper pulling out his skateboard, which is followed by an excerpt from Apocalypse Now: "I love the smell of napalm in the morning!"
This was most likely put in by mistake by the developers.
Conker: Live & Reloaded
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Attachment During development, inside of the machine that fire imps use to operate The Big Big Guy, there is a "Start Button" with the Microsoft logo, similar to that found in Microsoft's operating system, Microsoft Windows. It is unknown why this was removed from the final release.
Super Smash Bros. Melee
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Attachment On the stage select screen, a small 3D preview of the stage that the cursor is hovered over is displayed in the bottom left corner of the screen. Hovering over the "Random" option shows nothing in this space, however it does displayed a model of a tall tilted structure outside of the player's viewpoint. This can only be displayed by altering the game's camera in emulation.
The Legend of the Mystical Ninja
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Attachment The Japanese version of the game had some content that was cut when it was released overseas. In Warlock Zone III, there was a show consisting of Ebisumaru (Dr. Yang) dancing around and farting at the end. And in Warlock Zone VI, there was a Geisha Strip Club with an accessible strip show, although there is no explicit nudity.
Dark Souls
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There was originally a levelling system that allowed players to sacrifice their stats to restore their humanity. Each stat reduction would give the player four soft-Humanities each, with the limit being the base stats the player started the game with. The actual soul-level of the player does not reduce, possibly due to the system not being complete. However, the player could increase their stats without their soul-level increasing, up to the point of how many stat-levels they sacrificed. This would have made it a functional "Respec System", which would have allowed players to Reallocate their stats, albeit slowly.
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