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Super Smash Bros. Ultimate
1
Files for Dragonite from the Pokémon series suggest it may have been planned to be summoned from the Poké Ball. While it does not appear as an assist character in the final game, it does appear as a background character in the Kalos Pokémon League stage. Two models for the character exist, with one more in line of those summoned by the player, featuring higher resolution textures.
Kingdom Hearts 3D: Dream Drop Distance
1
There are hidden rooms in the game's code. Some of the hidden rooms are part of cutscenes, while the rest are designed for boss fights. The only way to access hidden rooms is to hack the game's save files.
Harry Potter and the Goblet of Fire
1
Unused text in the GBA version's files suggest that all of the in-game spells (except for Expelliarmus) were planned to be upgradeable.
Need for Speed: Most Wanted
1
Attachment Fully modeled, unused traffic cars can be found in the game's data. They include an ambulance, a camper, and two trucks (one with a truck hauling pipes, and a tanker truck).
Spider-Man: Return of the Sinister Six
1
Attachment In the NES version, there are unused sprites suggesting that Spider-Man was once planned to climb walls.
Star Wars: The Clone Wars
1
There is code from Battlezone II: Combat Commander, another game developed by Pandemic Studios, left in the GameCube version's files.
Need for Speed: Underground 2
1
In the PS2, GameCube, Xbox, and PC version's files are removed game modes. These modes include Tournament, Burnout, Knockout, Car Show, and an otherwise undefined "GT" mode that hadn't appeared in previous entries.
The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies
1
Unused code for the "Scribble HUD," "Super Power Recharge," and "Thermographic Spectrafier" can be found in the GameCube and PlayStation 2 version's files, suggesting these may have been planned to be power ups.
Kingdom Hearts Birth by Sleep
1
In Neverland, there's an unused room that only has a skybox of the night sky.
Finding Nemo
1
Unused code in the GameCube, PlayStation 2, and Xbox versions suggest that Nigel the Pelican was being developed as a playable character.
SpongeBob SquarePants: Legend of the Lost Spatula
1
Attachment A normally inaccessible room can be found in the game's data. The room seems to be based on Spongebob's living room as it was depicted in the episode "Jellyfish Jam".
Super Mario Galaxy
1
There are unused animations of Mario performing punches and playing Tennis.
Super Mario 64
1
In the game's files are unused animations for Mario that include:

• Mario putting on his hat faster.
• An alternate animation for when Mario rides a Koopa Troopa shell.
• Mario changing from a free fall to a forward flip.
• Either Mario crying or reaching for something in his pockets.
• Mario's unused running animation
• Mario motionless while sliding
• A forward sideflip.
Toontown Online
1
There is an unused animation of a cog's feet walking away after the body is blown up.
Toontown Online
1
Attachment There is an unused animation for an attack where a cog smokes what would likely have been a cigar.
Dragon Ball: Xenoverse
1
In the game there is unused audio of Spoiler:Demigra in both of his forms having special interactions with the other playable characters of the game. Both forms are also fully playable with the use of hacking.
Dragon Ball Z: Buu's Fury
1
Attachment There is an unused Great Saiyaman transformation for Gohan in his school uniform complete with an unused icon, name and description. It grants all the same benefits as the Super Saiyan transformation but it doesn't use any ki.
Rayman Raving Rabbids
1
The console versions contain several unused animations for Rayman.
Kingdom Hearts II
1
In the game there is leftover code for some of Sora's animations he used in Kingdom Hearts. This includes stances, walking, attacking and jumping.
Overwatch
1
When the map Volskaya Industries was originally implemented, it had a capture point that also functioned as a payload.
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