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Conker's Bad Fur Day
2
An unused laptop can be found in the game's files. The screen on the laptop says "Look sad people. Get a life now."
Ratchet & Clank
1
Attachment There was a weapon that was supposed to be used in the game called the "Revolverator", but it was cut off from the game. According to game designer "Corey Stockton", when you find a colorless Revolverator in the "Insomniac Museum" from "Ratchet & Clank: Going Commando", he said:

"You may recognize this drill from Ratchet and Clank 1. It was held by a "large construction worker (The Miner from Hoven)" who gives you a lump of Raritanium. This was originally a weapon called the Revolverator. Ratchet would strike enemies with it and then spin them over his head with the drill bit. Unfortunately, this ended up leaving Ratchet open for attack, and also required a lot of resources to pull off, so it was cut."
Super Smash Bros. for Nintendo 3DS
1
In the 3DS version's files are unused models from the "Cook Kirby" Final Smash from Super Smash Bros. Brawl.
Furi
1
Early footage of the game showed The Hand boss having destructable tombstones in the arena which are not present in the retail release. The Hand also had a different death animation.
Super Smash Bros. Brawl
1
Attachment Like its predecessor, Super Smash Bros. Melee, The game was originally supposed to include alternate trophies along side their regular trophies for the playable characters. No icons nor preview images exist for any of the trophies.
Duke Nukem 3D
1
At one point in development, the player was able to acquire a space suit which would allow Duke to traverse areas in space without dying.
Mortal Kombat X
1
All of the characters who only appear as opponents in Story Mode have a bullet for whenever they get shot by Erron Black's X-Ray move. Normally these are stored in character DISM files, but the Story Mode characters have their bullets located within their character packages.
Mafia
1
Attachment There are many unused or unfinished vehicles in the game's files. These include a motorcycle with a sidecar, two monster trucks, a bulldozer, a tank, a tractor, and even modern day vehicles.
Fire Emblem Echoes: Shadows of Valentia
1
There are eight items that were given away as part of a promotional event held by The 7-Eleven chain of convenience stores in Japan.

The following items are inaccessible through normal play outside of Japan, where the promotional event was held.

•Seven Sword
•Eleven Shield
•Boiled Chicken
•Spicy Chicken
•Chicken Link
•Mille Crepe
•Moist Bread
•Pure Honey
The Legend of Zelda: Breath of the Wild
1
Attachment The "Korok seeds" in this game originally started out as being rock-like objects that players were meant to discover throughout their adventure. These rock-like objects used the Master Sword pedestal asset from The Legend of Zelda: Skyward Sword.
Forgotten Worlds
1
The game includes unused graphics for miniature versions of the unknown soldiers, most likely intended to be used as extra lives or other bonus pickups.
The Legend of Zelda: Tri Force Heroes
1
Attachment There is an unfinished and unused outfit remaining in the game's data, that gives Link a pair of Great Fairy wings, prosthetic antennae, and a Kokiri-like tunic. It appears to be from an early stage in development since it has Link's hair and body proportions from A Link Between Worlds, with the "Toon Link" facial features used in Tri Force Heroes.
Wild Arms
1
An item known as the Holy Grail exists in the game's data as well as showing up on the game's built in screen saver. The item is fully functional and prevents instant death from attacks, but was ultimately cut from the game for unknown reasons.
Grand Theft Auto IV
1
According to a website made by prop artist Gill Bertram, there was going to be another accessible bank in Liberty City based on an unnamed New York bank. Additionally, the same website features a screenshot from the beta that shows a slightly different HUD and a different font for the money counter.
Grand Theft Auto IV
1
A café restaurant called Rockstar Café was cut and was renamed Superstar Café; however, the beta name is still on the employees outfits. More evidence of the original name can be found in the game files.
Sonic Lost World
1
Found within the game data for the Wii U version of the game are files for the Cube and Spike Wisp Powers from Sonic Colors, along with an unused Snake Transformation, none of which appear in either versions of the final release.
Phantasy Star IV: The End of the Millennium
1
The game has an unused map feature for both Motavia and Dezolis.
Gran Turismo 2
1
Attachment There are loads of unused vehicles in the game. For example, the Prius R Mod and the VW Polo are both stored in the game's memory. At least a few dozen other cars are also playable using game mods.
Golden Sun
1
There are four unused items in the game's memory obtainable only through GameShark codes or debug rooms:

Masamune: A Long Sword-class Artifact weapon, increases base attack by 115 and has no unleash effect. It has a unique graphic that is not seen legitimately in either this game or Lost Age.
Sol Blade: A Long Sword-class Artifact weapon, increases base attack by 138 and has no unleash effect. Its 138 attack power is the highest out of any weapon in this game, surpassing even the 135 attack power of the Gaia Blade, this game's ultimate weapon.
Kusanagi: A Light Blade-class Artifact weapon, increases base attack by 135 and has no unleash effect.
Mysterious Robe: An Artifact robe, increases base defense by 40 and has no secondary effect.

Most of these items became proper, fully-coded items in the game's sequel, Golden Sun: The Lost Age
Animal Crossing: Wild World
1
Within the game's code are items colloquially known as "seeds" (their real names in the game's internal memory consist of garbled data) that spawn landscape objects (such as trees, rocks, or buildings) when dropped. The game uses these items to implement the layout of each randomly generated town.

Through cheating, it is possible to place these "seeds" in the player's inventory and spawn landscape features as they please, though they will not appear until the player has entered and exited a building. Placing these objects is irreversible, and it is possible to softlock or brick the game if they are dropped in excess or otherwise abused.
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