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GoldenEye 007
1
During development, the Silo mission was originally slated to be a Casino level to tie-in better with the movie. Various items can be found though the games code such as a gold bar, a token, and money.
Pokémon Black Version
subdirectory_arrow_right Pokémon White Version (Game)
1
Attachment There is an unused stone in the game's code called the God Stone. A gray recolor of the Light Stone/Dark Stone sprite, with the description "A phantom stone."
The Legend of Zelda: Majora's Mask
1
Attachment In a prerelease trailer for Majora's Mask, there seems to be an unused mask that looks like Adult Link for Ocarina of Time. This mask was rumored to be a transforming mask which would turn Link into Adult Link, allowing him to use certain items. The mask was removed before the final version and young Link is capable of using all of the items directly.
Dead Rising 2
1
Attachment The stuffed toy bear from the first Dead Rising game was apparently going to be an in game weapon again as it is seen in one of the reveal trailers and in the Fortune City Commercial trailer. It was later removed for unknown reasons (possibly replaced by the robot bear).
The Legend of Zelda: Twilight Princess
1
Attachment There are some The Wind Waker leftovers in the game. These are the Wind Waker item itself, Bomb Flowers and some other items. The file 'itemmdl.arc' contains models of 21 items from The Legend of Zelda: The Wind Waker which suggests Twilight Princess uses The Wind Waker's engine.
Pokémon Diamond Version
subdirectory_arrow_right Pokémon Pearl Version (Game)
1
Attachment There are 9 unobtainable items within Pokemon Diamond & Pearl. Some were removed entirely, some were replaced with updated versions, and some are only available under certain conditions.

These items and descriptions are as follows:
Park Ball - Captures Pal Park-transfered Pokémon without fail (obtainable in game but only in Pal Park)
Cherish Ball - Normal chance of catching a Pokémon (Pokemon received from official distributions come in this ball)
Boat Ticket - Ticket for the Luxury Liner SS Anne
Contest Pass - Allows entry into Pokémon Contests
Magma Rock - Mystical item that maintains the Stark Mountain's volcanic activity
Red Chain - A mythical item created by the Sinnoh Legendary Trio to awaken Dialga/Palkia
Rule Book - User's guide to online trading
Seal Sack - Holds up to 10 Seals
Treasure Sack - Holds treasures found Underground
GoldenEye 007
1
The GoldenEye 007 instruction booklet lists a Soviet weapon called the Spyder. However, no weapon by the name of the Spyder is found in the final game. The name Spyder was actually dropped due to legal reasons, and the gun was renamed the Klobb after Nintendo of America's Ken Lobb, who helped the game during its development. The manual was simply printed without the correction made, or it was printed before the name change took place. Before being named the Spyder, the gun was also called the Skorpion, based on its real-world counterpart, the Skorpion VZ/61.
The Legend of Zelda: The Wind Waker
1
There's an item hidden in the game's code called the "Water Boots." They have no effect, but putting them on uses the same animation and sound as the Iron Boots. It's speculated that they may have been used for underwater swimming, or sinking underwater like the Iron Boots from Ocarina of Time.
Animal Crossing
1
Attachment If you you use an Action Replay, you can access the paper airplane item in your inventory. If you place the item on the ground, walk off screen, and come back, the paper airplane will duplicate itself. Pressing the A button while on top of the paper airplane will make it disappear visibly, but will still exist in the system's memory. Letting the airplane multiply too much can crash the game.
Sonic the Hedgehog
1
Attachment In Sonic 06's manual, there is a section about shields however they cannot be accessed during normal game-play. By modifying the game's code, they can be accessed but can not protect against damage.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
1
There is an unused item written in the code of the first Pokemon games that would allow the player to ride on water without having a Pokemon use Surf. It has been given the fan name "Surfboard"
Franchise: Mario
1
Shigeru Miyamoto wanted Mario to have a dinosaur companion ever since Super Mario Bros. but it wasn't thought possible at the time due to the limitations of the NES. He wanted to implement Yoshi in Super Mario Bros. 3 but again could not. Two power-ups were created to fill the gap - raccoon and frog Mario. Co-worker Takashi Tezuka once speculated that Miyamoto's love of horse riding had influenced Yoshi's creation.
The Legend of Zelda: A Link to the Past
1
Attachment There is an unused item called "The Letter" that occupies the same inventory space as the Magic Mirror. It uses the same sprite as the map, similar to the letter item from the original Legend of Zelda.
Robotrek
1
Attachment There are 3 unused items in the game's code:
Warp System: Allows you to exit to the world map, disappears after use. Likely removed due to the number of times in the story you're supposed to be trapped in a dungeon.
Sphere: The description reads "Ball?" There appears to be no other use for it.
Badge 2: Again, has no actual use, and is just a recolor of the Leader's Badge.
GoldenEye 007
1
Attachment In the first level of the game, the Dam, there's a small island near the end which can be seen from afar. The island features a guard tower and an inoperable drone gun with some beta textures. It can only be reachable using a cheat device and a no clipping cheat enabled.

Left over code suggest the player had to travel to the island and retrieve proper equipment to perform a bungee jump. 'Piton Gun' and 'Bungee' can still be seen in the games code, and a Piton Gun is what Bond used in the movie to get to the facility. However, according to Duncan Botwood, one of the developers on the game, it was originally planned for players to investigate the area and find some armor as a reward.
Super Mario World 2: Yoshi's Island
1
Attachment There are a number of unused transformations in the ROM that never made it into the final game. These include a plane, a mushroom and a tree.
Castlevania: Symphony of the Night
1
Attachment There are two familiars that didn't make the cut during the transition to the Western market. These are the Half-Fairy and the Nose Demon. They are almost exact copies of the normal Fairy and Demon, but with different graphics. They are still programmed into the Western version, but their familiar cards are no longer available, and thus have to be activated using GameShark codes.
Mario Kart 64
1
Attachment In its early beta stage, the game was known as Super Mario Kart R. Some differences were Kamek as a playable character who would later be replaced with Donkey Kong. Also there was an option to have the multiplayer screen set to horizontally or vertically, but this was removed in the final version. A number of other small differences were the avatars in the "Character Select" screen, the textures of the "Item Boxes", the feather as an item, and other minor graphic details.
The Legend of Zelda: Ocarina of Time
1
Attachment The twins' house in Kokiri Forest actually has two pots, but the game background only shows one. While technically invisible in-game, Link can still roll in between the two pots, which will result in parts of Link disappearing behind where the second pot should be.
Suikoden
1
There are 3 unused rune Crystals in the game's code:
Shrike crystal: Permanently attached to Kasumi and cannot be removed or obtained otherwise.
Falcon crystal: Same as the Shrike crystal but attached to Valeria.
Flame crystal: Its description reads "Bell's rune". This rune cannot be attached to any characters, and Ronnie Bell already has her own unique rune, the "Hate Rune".
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