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Super Mario Bros.
1
Attachment The Famicom Disk System version of Super Mario Bros. also contains World 0-1 but it is a full-fledged world with complete programming.

• 0-1 is a differently-textured version of 1-3, though it takes place underwater (even though there is no visible water and features bizarre elements, such as floating Princess Toadstools and floating, headless Bowsers).

• 0-2 is a carbon copy of 7-3.

• 0-3 is a copy of 4-4 that lacks its False Bowser and maze-like elements, features a different color palate (i.e. blue lava), and floating bloopers that can be stomped for 1000 points.

After beating 0-3, the player is taken back to the title screen (with the activation of hard mode upon starting the game), as if they had beaten the game.
Super Mario Bros.
1
The World 0-1, or Minus World glitch (in which Mario can visit a secret world before World 1, and entering the pipe at the end of it returns him to the beginning of the World), is fairly well known but there are actually two more worlds after it that can be accessed by hacking a flag pole into the level.

Level 0-2 is just another water level with a lot of unfinished level design and acts as one of Bowser's castles.

Level 0-3 is a land level with the flooring as a ceiling which you can break like normal blocks. This level also has enemies unlike 0-2 and ends just like a castle too.

Level 0-4 is a level that doesn't exist so the game just takes you to a black screen.
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Super Mario Land 2: 6 Golden Coins
1
Attachment There is a glitch that's caused by going down a pipe, pausing the game, and exiting the level with Select. When Mario enters any level, he'll go through the floor as if he was still going down the pipe. Through this glitch, Mario will usually fall into a visual representation of the game's RAM. Blocks, pipes and other graphics are seemingly scattered randomly and can do random things, such as give Mario coins, hurt Mario, complete the level or crash the game entirely. It's even possible to trigger the credits in this area.
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BS Zelda no Densetsu: Inishie no Sekiban
1
If you go into Dai-1-wa, Dai-2-wa, or Dai-3-wa with a complete inventory (using a hacked save or Dai-4-wa save file), you can explore the overworld past the normal week boundaries. The problem is, the areas were only really changed from A Link to the Past as they were needed, resulting in a glitched overworld somewhere between A Link to the Past and Sekiban.

The Hyrule soldier sprite data is gone, but their properties remain, so they appear as glitched enemies. All Dark World warps are missing, while trying to use a water warp will crash the game and entering a cave or other indoor location will likewise cause strange glitches.
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Mortal Kombat: Deadly Alliance
1
Drahmin's design gave the developers problems. In early development, the club on his right hand switched to his left hand when he faces a different direction. They had to create special codes so that it would stay on his right hand.
Super Mario Bros.
1
Attachment Using a glitch involving a Koopa Troopa, it is possible to jump over the flag at the end of any level and continue to walk on endlessly. In world 3-3 specifically, you can easily jump over the flagpole without the exploit.
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Pokémon X
subdirectory_arrow_right Pokémon Y (Game)
1
Attachment In the game's reveal trailer, when the male character swings on the vines, his glasses don't follow him.
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Super Smash Bros. Melee
1
Attachment There is a glitch that allows the game to advance to the stage selection screen without properly configuring the match. Any player that does not select a character will be set to Master Hand as a default. However, Master Hand will only respond to controller port 3.
The Legend of Zelda: Skyward Sword
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After completing the Thunder Dragon Quest, if the player talks to Golo, the Goron outside of the Lanayru Mining Facility entrance, at least twice, Golo tells the player that he is jealous of his discovery. From this point forward, the game becomes impossible to complete and the events at Eldin Volcano and Faron Woods will no longer occur.

Nintendo has since tried to fix this glitch by releasing "The Legend of Zelda: Skyward Sword Save Data Update Channel", a free channel from the Wii Shop.
Final Fantasy
1
The spell Temper (TMPR) was bugged in the original NES version. In later releases, it raises the attack of an ally by 14.
Final Fantasy II
1
Many spells in the original NES version are bugged:
Aura does nothing at level 8.
Barrier does not grant protection against ice at level 8.
Dispel doesn't work at all.
Protect only works on the caster.
Sap won't work on enemies with more than 256 MP.
The Ultima spell was supposed to increase in power relative to the level of all of the other spells the caster has but won't even if all other learned spells are at level 16. This means that Ultima will only do about 500 damage at level 16.
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Final Fantasy
1
Attachment In the NES release of Final Fantasy, there is a glitch in Cornelia Castle where the player can trigger a text dialogue without there being a sprite to talk to.
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Harvest Moon: Friends of Mineral Town
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There is a glitch that be seen using a clock and the TV in your home. Purchase a clock, wait until the time is 4:40, and enter your house. Examine the clock, and if it is 4:44, go to the TV and interact with it. The text box will repeatedly open and close until the game has been turned off, and back on again.

This glitch was turned into an easter egg in More Friends of Mineral Town where the number 4 appears repeatedly on screen given the same circumstances.
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GoldenEye 007
1
Attachment At the beginning of the Facility level, players are required to open a door with a computer switch in order to progress to the next area. Unfortunately, the computer can be destroyed, leaving players stuck in the starting area. In order to get around this, the developers added a scientist that eventually rushes to the bathroom. He is carrying keycard A, which will open all of the doors in the level (with the exception of the bottling room, which requires the door decoder).
Final Fantasy VI
1
It's possible to play as General Leo in places you weren't meant to. Using the airship glitch (which is done by first getting the airship, flying around, getting back to the floating continent, saving, and then dying, giving you use of the airship to travel to any part of the world) you can skip getting a majority of the characters besides a select few. These character's slots will be replaced by characters only used in certain parts of the game, like General Leo.
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Pokémon Black Version
subdirectory_arrow_right Pokémon White Version (Game)
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In the Café Warehouse in Nacrene city, by looking at middle or right tile of the door, pressing A will show a message saying: "It looks like a cabinet full of Pokémon goods."
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Pokémon Crystal Version
1
Attachment There is a glitch where the player's colour scheme can be changed.

This is done through:
1. Starting a game as either a boy or a girl and saving.
2. Starting a new game as the opposite gender.
3. Save the game, but turn it off while it says "SAVING...DO NOT TURN OFF THE POWER".
4. When the player restarts, his or her character should be the wrong color.

You can do this without starting a new game but doing so with Pokemon in your PC will cause them to be lost.

Performing this glitch also unlocks Mystery Gift.
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Mega Man 4
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It is actually possible to "kill" Doctor Wily in the penultimate boss battle with him. After destroying Wily Machine No. 4, switch to Toad Man's "Rain Flush" weapon and fire it so that the screen-clearing rain comes down before Wily leaves the screen in his escape pod. The attack will destroy him with a sound effect and explosion graphic the same as if you were destroying a common stage enemy. Mega Man will now be stuck on this screen forever, as the game does not move on to the next level if you do this.
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Pokémon Black Version 2
subdirectory_arrow_right Pokémon White Version 2 (Game)
1
In Pokestar Studios, there is a specific place where you can surf on the base of a tree. While this is just a glitch and serves no use, it is reminiscent of a multitude of similar surfing glitches in Pokemon Red & Blue.
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GoldenEye 007
1
Attachment The Statue and Cradle levels were once both playable multiplayer levels, but were taken out of the final game. Both can be accessed and played with a GameShark, and both levels contain weapons, ammo, and body armor. However, Cradle had severe lag issues, especially with more than two players. Statue also suffered from frame rate issues and contained several glitched areas that would not load properly and turn black. It was likely these levels were both taken out for these reasons.
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