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Super Smash Bros. Brawl
1
While the Project M Backroom was preparing the release for Project M Demo 2.5, a mod of Brawl that makes it play like Melee, they discovered that there was a bug in the game where button inputs can take anywhere between zero to two frames before being recognized by the game. This means that anytime you press any button in Super Smash Bros. Brawl, the attack might start up later. It is unknown why this happens.
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Animal Crossing
1
Attachment If you you use an Action Replay, you can access the paper airplane item in your inventory. If you place the item on the ground, walk off screen, and come back, the paper airplane will duplicate itself. Pressing the A button while on top of the paper airplane will make it disappear visibly, but will still exist in the system's memory. Letting the airplane multiply too much can crash the game.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
1
Attachment There is an exploit that, when used correctly, allows your Ditto to trick a wild Pokemon into using Transform.

This is only possible with the Pokemon Pidgey, Pidgeotto, Spearow, or Fearow as they are the only wild Pokemon who know Mirror Move. If your Ditto uses Transform on a wild Pokemon who uses Mirror Move in the same turn, The wild Pokemon transforms into Ditto. The game also registers the wild Pokemon as Ditto.
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GoldenEye 007
1
Attachment There are actually several floating doors in the Frigate level that are accessible if you perform a few glitches. The doors are left over from when the developers decided to turn them into doorways, but chose not to delete the doors for some reason. They still exist in the level's geometry, but only from certain angles.

In order to see them, turn on Tiny Bond from the cheat menu, and head for the first set of stairs heading down to the engine room. If you do the floating Tiny Bond glitch (crouch with R and C-Down) and walk down the stairs, you'll float over them and into the geometry of the level. Eventually you will see a door floating in space. If you open this door in mid air, go through it, and turn right, you will see a second door floating in mid-air as well. You cannot reach the second door without falling down, however.

If you plant remote mines on the floating doors, then go back around to the hallway and detonate the mines, they'll explode in front of you without any visible fireball. The explosion will merely send bits and pieces of debris flying everywhere.
Sonic the Hedgehog 3
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If you wait roughly 47 minutes on Sonic the Hedgehog 3's file select screen, the music changes. It's not fully known if this is an Easter egg or just a glitch.
Sonic the Hedgehog
1
In Act 1 of Green Hill Zone, it is possible to die by going too fast. At a certain point in the stage, the camera may not be able to keep up with you when you dip downhill, causing the game to think that Sonic has fallen into a bottomless pit.
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Final Fantasy IV
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In the version 1.0 release of the game (which only exists in Japanese), there was a bug that occurred when exiting certain areas of the game that messed with the game's RAM address of which location the player was in. Due to this, when exiting certain dungeons and then flying to the underworld, the game would think you were inside a lunar dungeon and read from the wrong set of enemy AI tables when entering battles. Due to this, enemies will spend the entirety of the battle using Stone on themselves and their teammates until all of them are defeated. The only difference between versions 1.0 and 1.1 is a bugfix for this.
Portal
1
Attachment In the Normal Test Chamber 17 there is a piece of the level that's out of bounds. It was only meant to be accessed in the Advance Test Chamber 17, which is unlocked after the game is completed. It contains a momentum test with a glass panel that has a hole in the middle. This room can be accessed with cheats by typing 'noclip' into the console. It is also possible to access the room without cheats by using the 'Portal edge Glitch' on PC or it can be accessed on console and pc using a glitch called 'Portal clipping'.
Fire Emblem: The Blazing Blade
1
Attachment The Ballista weapons used by archers usually make the game default to using no animations for the attacks, although the animations for archers actually using them exist in the game and were used in the game's Japan only predecessor, Sword of Seals.
Street Fighter II
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The "Combo" system developed for the game was a bug. A bug in the game's code enabled the player to "cancel" during the animation of some moves by performing another move, allowing for a combination of several basic and special moves. This "combo" system was later adopted as a standard feature of fighting games, and was expanded upon in subsequent Street Figher installments.
The Legend of Zelda: A Link to the Past
1
Attachment There is a secret room, called the Chris Houlihan room, that is not accessible via normal means. It contains a telepathy tile and 225 Rupees and is used as an error handler if you fall into a hole but the game can't find a proper destination.

This room appeared as a result of Chris Houlihan winning a Nintendo Power contest and being promised an appearance in a Zelda game. Many of the glitches used to access the room were removed in the GBA port though, along with any mention of Chris.
GoldenEye 007
1
Attachment There's a hidden test level called "Citadel" found in the game's coding. It was designed during the early stages of multiplayer and had it been functional in the finished game, Oddjob and Mayday wouldn't have been available to play.

The level can only be accessed through the use of a cheat device. As an obvious test level, however, there are numerous glitches which prevent it from being properly playable.
Castlevania: Symphony of the Night
subdirectory_arrow_right Akumajou Dracula X: Gekka no Yasoukyoku (Game)
1
Attachment The Saturn version includes a number of extra areas and features unavailable in the PlayStation version. Most infamously being that of the Underground Garden, as the entrance is still visible in the PlayStation version, though inaccessible. The player can glitch the game into allowing access to this area, but it is unfinished and only a glitched out save point is available.
Suikoden II
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McDohl's name has a bizarre glitch when transferring data from Suikoden to Suikoden II. In canon, the hero's name in the first game is Tir McDohl, however the game only transfers the capital letters of the name across, so naming him Tir will result in his name being TcDohl in Suikoden II. In order for his name to be McDohl in the second name, you would have to name him something with only a capital M in the first game. If you name him something in full capitals, it will all be transferred across, for example, naming him TIR will result in his name being TIRohl.
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Lunar 2: Eternal Blue Complete
1
Attachment In the English version of Lunar 2, there's an Easter egg in place of a glitch seen in the Japanese version. In the first boss fight, if Hiro and Gwyn die at a point that prevents the boss from reaching Lucia, the fight will never end, as the boss cannot kill the last party member. If the same conditions are met in the English version, a cute and tiny character called Ruby that mostly just flies around in the background , will one hit kill the boss.
The Legend of Zelda: Ocarina of Time
1
Attachment The twins' house in Kokiri Forest actually has two pots, but the game background only shows one. While technically invisible in-game, Link can still roll in between the two pots, which will result in parts of Link disappearing behind where the second pot should be.
The Legend of Zelda
1
Attachment You can bypass the first locked door in the first dungeon by simply leaving and walking back in. Upon re-entering, the north door of the room is open and you can claim the key to the east to keep as a spare.
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