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Spyro: Year of the Dragon
1
There's an area in 'Dino Mines' that can only be accessed using hacks/glitches, which is an empty arena with a platform in the middle. It was likely going to be used for a boss battle to obtain an egg, much like in Spooky Swamp.
Kingdom Hearts
1
The Pride Lands were originally going to be to be a playable level, with Sora turning into a lion to fight. This idea was scrapped as fighting and walking in a four-legged body required additional programming that the team did not have time to create. The concept was later used in the sequel.
Spyro: Year of the Dragon
1
There is an unused cave near the start of level "Fireworks Factory" that can only be accessed by hacking/glitching the level. The cave contains a life butterfly and acts as though it was supposed to have a wall that could be busted when rammed into, but doesn't.
Klonoa: Door to Phantomile
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Attachment Door to Phantomile began as a much darker game involving robotic stone-like figures. But, due to most games in the Playstation era already having a dark theme, series creator Hideo Yoshizawa decided to make it into a more lighthearted game while still containing a sort of dark undertone to it. This later became the defining traits of the Klonoa series.
Injustice: Gods Among Us
1
Attachment Since the early versions of the game, the Metropolis stage has had a number of changes. The original time of day was daytime, but the weather in the final version is overcast. The TV in the streets had the Regime's logo which faded to Superman with glowing eyes and then back again. The final versions have just the logo. In an earlier version, it shows the Daily Planet logo as unfinished on the rooftops, but in the final versions it's shown completed.
Franchise: Pokémon
1
Attachment Two early Pokemon designs are named 'Godzillante' and 'Gorillaimo'.
'Godzillante' is most likely based on reptilian monster Godzilla, and
'Gorillaimo' could be based on Donkey Kong or the Universal monster King Kong. Not much is known about either Pokemon. Their designs could have been developed into other Pokemon, as they vaguely resemble Tyranitar and Slaking.
Call of Duty: Black Ops
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Attachment DLC maps can be found in the game's code on the disk. These are Berlin Wall, Hotel, Munich (later renamed as Stadium) Discovery and Golf Course (later named as Hazard).
Mario & Wario
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Attachment Although Mario & Wario was released only in Japan, the game is entirely in English; a US release was planned, complete with box art, yet never materialized.

Of note is that the scrapped English box art features a logo identical to the one seen on the title screen, and that the game itself contains unused graphics for a Japanese version of the title screen with a logo identical to that seen on the Japanese box art. Combining this with the fact that Nintendo games' title logos rarely deviate from the box art (and vice-versa), this implies that the final game is actually based on an English prototype which was shipped to Japanese retailers by mistake.
person KnowledgeBase calendar_month September 8, 2013
Sonic 3D Blast
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Attachment There is an unused music track in the sound test found in certain prototype builds of the game. This track would later be recycled as one of the boss themes for Sonic 4, Episode 1.
Double Dragon
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The game was originally planned to be a sequel to Renegade (Nekketsu Kōha Kunio-kun in Japan). The game was given a new art style and a new story to appeal to a more international audience instead of the Japanese one that Kunio-kun was known for.
Sonic & All-Stars Racing Transformed
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Bayonetta was almost selected to be a playable character in the game, but she was left out because the developers thought that including her would affect the game's age rating.
Rayman 3: Hoodlum Havoc
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Murfy's last quote in Rayman 3: Hoodlum Havoc is "See you in Rayman 4", so it is probable that he was to appear in the cancelled Rayman 4. Or he may have been referring to Rayman 3's sequel, Hoodlum's Revenge, where he appeared.
Half-Life
subdirectory_arrow_right Half-Life (Game)
1
There was a Dreamcast port in development at the same time as the PlayStation 2 version. The port was being developed by Gearbox Software and was going have the Blue Shift expansion included. Though is was almost finished and was pretty much ready to ship, the port was cancelled "due to changing market conditions."
Team Fortress 2
1
Attachment There is an unused Kill Icon in the game that suggests the Taunt item 'Shred Alert' was once planned to be a Taunt Kill, meaning that players within it's radius would be killed, similar to the Pyro's Armageddon Taunt.
Bayonetta
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Attachment The weapon Shuraba was intended to have an animation where the sword's pulsing heart would show on the hilt of the sword when the weapon was fully charged. During development, the developers forgot to put the animation on the weapon, so the animation does not appear in the game, but the code still exists.
Mortal Kombat 3
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A large number of unused items in the game's code suggests that the ninja characters were originally planned to appear in the game. These include an animality animation for Ermac, a friendship animation for Classic Sub-Zero, unused win text for Scorpion, and a debug menu with references to Sub-Zero and Smoke.
The Last of Us Part I
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An enemy which had been scrapped from the final game was an infected elephant which had tendrils of fungus extending from its legs and blooming mushrooms on its head. An encounter with the creature would have Joel, the game's protagonist, scrambling away from it.
The Last of Us Part I
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Before deciding on the fungal infected enemies, early designs of the zombie-like creatures looked like bald, fanged beasts with stringy fungus growing off their back.
Journey to Silius
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Attachment Journey to Silius was originally a game based on the 1984 film The Terminator, however the deal had fell through resulting in the story and graphics being altered. It was intended to be released in 1989, the same year as Sunsoft's game based on the Batman film was to be released.
Assassin's Creed III
1
Originally, Conner was going to have a Chain Blade, which, according to concept art, was going to act as a long-ranged hidden blade. The weapon was not used as the teams "felt it to be heading down too much of a fantasy route." The chain blade was replaced with the real life Sheng Biao/Rope Dart.
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