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Super Mario World 2: Yoshi's Island
1
There are several unused enemies and enemy behaviors. The unused enemies include a Red Bullet Bill and Cannon, a double swap platform and a Bloo Blah holding a Piro Dangle. The unused enemy behaviors are Egg Plants spitting bubbles at a regular interval and three Cactus Jacks falling down and forming a stack.
Call of Duty: World at War
1
Attachment There was a planned Perk-A-Cola titled Amm-O-Matic for Shi No Numa and Der Riese. It would act similar to a Max Ammo power up and replenish the players ammo. Early textures can be found in the game files.
Mortal Kombat
1
Originally, Jax was going to be in the game, going under the name Kurtis Stryker. He was later dropped and replaced with Sonya Blade (who also adopting Jax's backstory) when Ed Boon wanted to add a female player to the then all male cast. Jax would later be made into a character for Mortal Kombat II, where he was made into Sonya's partner. The name Kurtis Stryker was later given to a police officer in Mortal Kombat 3.
Minecraft
1
Five humanoid mobs which were available in the Indev version were later removed. However, they can be found in the files of earlier versions of the game. The mobs were Beast Boy which resembles the DC comics character of the same name, Black Steve, humans which resemble the default player's character (later renamed 'Monsters'), Rana who is a little girl with a frog hat, and a different human also named Steve.
Croc: Legend of the Gobbos
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The game started out as a prototype for a new 3D Mario game in which the player played as Yoshi.

"The end came when we pitched to do a 3D platform game, the likes of which had never been done before. We mocked up a prototype using Yoshi. It was essentially the world's first 3D platform game and was obviously a big risk. [...] Nintendo had never let an outside company use their characters before, and weren't about to, either. This is the moment the deal fell apart. We later made that game into Croc: Legend of the Gobbos for the PlayStation, Saturn and PC, which became our biggest ever game in terms of sales and also in royalties, since we owned the IP."
Call of Duty: Modern Warfare 3
1
There were 3 planned killstreaks that were removed in the final game. 2 are from previous Call of Duty titles. The killstreaks are Harrier Air Strike (From Modern Warfare 2), Emergency Airdrop (From Modern Warfare 2) and Dragon Fly Drone (Reused in Black Ops 2). Voice files of these can still be found in the games files.
Grand Theft Auto III
1
Attachment The musician Tom Novy was set to appear in the game along with his song "Back To The Streets" but both were cut from final release. However, his model can still be found in the files.
Pokémon Battle Revolution
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There are two unused narrations for Lagoon Colosseum; "ba120_0" and "la030_0" respectively. If ba120_0 is played, the announcer says "Lagoon Colosseum, Tournament Battle. First match". If la030_0 is played, the announcer says "Surrounded by cascading water, the battle is about to begin." These may imply that Lagoon Colosseum was once intended to have been its own tournament in single player battles rather than a multiplayer exclusive colosseum.
Castlevania III: Dracula's Curse
1
Castlevania III's Japanese counterpart, Akumajou Densetsu, features a microprocessor chip in the cartridge, named the Konami VRC6. Aside from a few scrolling enhancements, the chip also adds three audio channels to the Famicom's existing five. These channels could provide more extensive and different kinds of sounds than the internal 2A03 chip. Since the international NES does not support the VRC6 expansion, a different chip was used, the Nintendo Memory Management Controller 5 (MMC5). This expansion, however, only adds two clone pulse wave channels rather than the VRC6's two different pulse waves and a sawtooth wave. As such, the NES version of Castlevania III does not feature the advanced sound that is in Akumajou Densetsu.
Touhou Koumakyou: The Embodiment of Scarlet Devil
1
Looking through the code in EoSD reveals a third playable character who was scrapped due to time constraints. The character's name is "Rin Satsuki", who would have wielded Flower Sign (Type A) and Wind Sign (Type B) Spell Cards. The character was speculated to be a Kirin or a nurse. The only official artwork of this character that exists is from Comiket 62.
Dragon Ball Z: Budokai 3
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Attachment There is a full 3D model of Bulma in the game's code. Bulma is unplayable unless you use a cheat device to use her. She is just a character model that has no moves or skills and can be set as an alternate costume for Videl.
Metroid Prime
1
Attachment There is an unused scan image of what looks like a Shinesparking Samus. In an interview with Retro Studios, it was revealed that they were considering implementing the Speed Booster and Shinespark, but due to the difficulties implementing it, it was scrapped.
Super Mario 64 DS
1
In the game's data, replacing a file called "0000_PLAYER" with another file spawns a clone of the player that follows his movements. It takes on the appearance of Mario, but will shift into a different character when hit (spawning with a Mario cap).
Call of Duty 4: Modern Warfare
1
The P90 has an unused Olive finish.
Kingdom Hearts Re:coded
1
This game was supposed to use mugshots during dialogue scenes, as did Kingdom Hearts 358/2 Days, but they went unused. The final game uses full portraits instead, just like the original Japan-only Coded mobile game did.
Kingdom Hearts Birth by Sleep
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Some unused 3D models and an image of the demo of Kingdom Hearts 3DS: Dream Drop Distance's logo can be found in the Japan-only Final Mix re-release, hinting that KH 3DS: DDD uses a modified Birth By Sleep graphical engine.
Mario Super Sluggers
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Attachment There is an unused theme entitled "bgm_captain".
Batman: The Brave and the Bold - The Videogame
1
Hidden in the files are two tracks named batman_song.ogg and song_driving.ogg. When played in a media player, they are actually songs from the anime Cowboy Bebop, being "Spy" and "Rush" respectively. According to the game composer, Jake Kaufman, these were place-holder tracks.
Final Fantasy VII
1
There is a bit of unused dialogue found in the Final Fantasy VII game data that would have taken place outside the Shinra Headquarters, before the party head in for the first time, and in the elevator, if the player entered the building through the main entrance. Outside the building, Barret would suggest that Cloud knows the place well, to which Cloud would have answered it to be his first time there. Barret would then have said he has been at the headquarters before, back when he still had both his hands. The elevator scene is similar, with Cloud saying he's never been to the place before and asking if Barret is familiar with it, which would have prompted the same response from Barret. These bits were cut off the final game and nothing in the finished version suggests Barret would have ever visited the Shinra Headquarters before.
Call of Duty 4: Modern Warfare
1
Attachment There is a cut weapon found in the game files called the Brick Blaster which is visually a USP .45 but instead fires cinder blocks and has no ammo counter.
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