▲
1
▼
According to Kenji Sawatari in a 1998 Gamest interview, Jeanne's design was based on the model from the Timotei Shampoo commercials.
▲
1
▼
According to Kenji Sawatari in a 1998 Gamest interview, there were other female candidates were considered for the game before Jeanne D'Arc:
"Yang Guifei from China, and Cleopatra, were also proposed, but because Jeanne de Arc has armor, and wields a sword, we chose her. Not a lot is known about her as a person. There are many theories though. Some say she was an angel, others say that she only thought of herself and had a vindictive personality. We tried to strike a middle ground between those, and our Jeanne has two sides. She’s a girl out looking to get married, but she also has an extremely domineering, high-handed way of speaking sometimes."
"Yang Guifei from China, and Cleopatra, were also proposed, but because Jeanne de Arc has armor, and wields a sword, we chose her. Not a lot is known about her as a person. There are many theories though. Some say she was an angel, others say that she only thought of herself and had a vindictive personality. We tried to strike a middle ground between those, and our Jeanne has two sides. She’s a girl out looking to get married, but she also has an extremely domineering, high-handed way of speaking sometimes."
▲
1
▼
According to Kenji Sawatari in a 1998 Gamest interview, when inquired about an initial "sexy" design for Jeanne, he responded:
"Actually, in the beginning, she didn’t have those black tights. The graphics for her legs were bare. Also, before that bare-legged version, she had tights that went to her thighs and a garter belt. Obviously, this was no good so we quickly updated her, but I do wish we could have made her slightly more sexy."
"Actually, in the beginning, she didn’t have those black tights. The graphics for her legs were bare. Also, before that bare-legged version, she had tights that went to her thighs and a garter belt. Obviously, this was no good so we quickly updated her, but I do wish we could have made her slightly more sexy."
▲
1
▼
According to Akira Ushizawa in a 1998 interview published in volume 122 of Gamest magazine, he was asked where the idea of all of the game's fighters being summoned through a time machine to fight each other came from, and he responded:
"It was when we were first working on the planning, and thinking of stages for each character. We wanted those stages to have a lot of individual personality, and someone suggested the idea of setting the stages in different eras."
▲
1
▼
According to game's planner and director Kenji Sawatari in a 1998 Gamest magazine interview, he was asked why he added a female character to World Heroes. He responded:
"We haven’t had many female characters in our games up to now, so we wanted to add a proper one. Kagerou, the white ninja you can use after stage 3 in Ninja Combat, was ADK’s only other female character to date."
Related Games
World Heroes 2 Jet
World Heroes Anthology
Shining Force II
Donkey Kong Land
SimCity
Champions World Class Soccer
Last Battle
Killer Instinct Gold
Super Mario World
Super Mario Land
Sega Top Ten
Black Belt
Phantasy Star II
Demon's Crest
Streets of Rage 3
Ristar
Mortal Kombat II
Rolo to the Rescue
Shaq-Fu
Phantasy Star
MadWorld
Ecco: The Tides of Time
Spider-Man: Return of the Sinister Six
The Yakuza Remastered Collection
Uniracers
Mega Man
Kid Chameleon
Mario Paint
Samurai Shodown
Fantasia
Ballz 3D
Super Punch-Out!!
Sonic the Hedgehog
Pilotwings 64
Super Star Wars
Little Nemo: The Dream Master
Animaniacs
Tom and Jerry
Mega Man 6
Teleroboxer
The Hunt for Red October
Zoda's Revenge: StarTropics II
Ecco the Dolphin
Saturday Night Slam Masters
Earthworm Jim
Back to the Future Part III
Marko
Final Fantasy
Ghouls 'n Ghosts
Vegas Stakes