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Star Fox 64's development began with a series of experiments by character designer Takaya Imamura and programmer Kazuaki Morita. As Morita was new to 3D programming, creating something entirely new was difficult, and to make matters worse, they didn't have the final N64 hardware itself to work with, instead having to utilize a bulky dev computer and a modified SNES controller. The pair decided to begin development by porting the original Star Fox, which they thought would be better for easing into 3D. As this was Morita's first attempt at learning 3D, he began with inputting his own data and placing objects like cubes on a course, and then launched basic-looking Arwings. This prototype was affectionately named "Star Box".
User's translation of Star Fox 64 developer interview from official Japanese guidebook:
https://www.reddit.com/r/starfox/comments/x938ib/behold_an_attempt_at_translating_an_interview/
Nintendo Dream Star Fox Adventures interview:
https://shmuplations.com/starfoxadventures/
General SF64 development timeline overview:
https://tcrf.net/Prerelease:Star_Fox_64
https://www.reddit.com/r/starfox/comments/x938ib/behold_an_attempt_at_translating_an_interview/
Nintendo Dream Star Fox Adventures interview:
https://shmuplations.com/starfoxadventures/
General SF64 development timeline overview:
https://tcrf.net/Prerelease:Star_Fox_64
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