▲
1
▼
Director Keiichiro Toyama stated that that he conceptualized the idea for Gravity Rush more than ten years before its eventual release, describing it as the first game he wanted to create, pre-dating his work on Silent Hill. He cited Moebius's French comics that he read in his youth as inspiration for the world.
▲
1
▼
Although anime and American comics were both an influence for the characters, Toyama avoided making his characters "completely Japanese" in order to foster a wider acceptance of them outside of Japan.
▲
1
▼
Development on Gravity Rush, known as Gravity Daze in Japan, started in 2008 as a PS3 game under the title "Gravite". After 3 years of development, the game was ported to the newly launched PS Vita. It was at this point that the project's name was also changed.
Related Games
Gravity Rush 2
Final Fantasy XI Online
Uncharted: Drake's Fortune
Dark Cloud 2
Kingdom Hearts
Xenosaga Episode II: Jenseits von Gut und Böse
Spyro: Year of the Dragon
LittleBigPlanet
Final Fantasy Tactics
Shadow of the Colossus
Infamous
Heavy Rain
MLB 15: The Show
Bloodborne
Jumping Flash!
Tekken
Ratchet & Clank Future: Tools of Destruction
Tekken 5
God of War
Wipeout Pure
Twisted Metal 4
Freedom Wars
Ico
Folklore
Mad Maestro!
Beyond: Two Souls
Uncharted 3: Drake's Deception
War of the Monsters
Sly Cooper: Thieves in Time
Twisted Metal: Small Brawl
Legaia 2: Duel Saga
Tourist Trophy
Um Jammer Lammy
Ratchet: Deadlocked
Wipeout HD
Gran Turismo 2
PlayStation All-Stars Battle Royale
God of War II
Legacy of Kain: Soul Reaver
Jak and Daxter: The Lost Frontier
Twisted Metal
Hogs of War
Gran Turismo 4
Ape Escape 3
Ape Escape 2
Crash Bash
Demon's Souls
God of War: Chains of Olympus
LittleBigPlanet
LittleBigPlanet 2