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The King of Fighters '94
1
Rugal was originally going have the ability to copy any move that he saw. However, the game didn’t have enough memory to execute the idea well enough, so the team settled on giving him Geese Howard's Reppuken and Wolfgang Krauser's Kaiser Wave attacks.
The King of Fighters '94
1
The original members of the England Team were King (Art of Fighting), Billy Kane (Fatal Fury Special), and Big Bear (Fatal Fury 2), since all three were English. However, after the release of Art of Fighting 2, the development team decided to make an all-female team, replacing Billy and Bear with Yuri Sakazaki from Art of Fighting 2 and Mai Shiranui from Fatal Fury 2.

Billy would later become playable in the sequel, while Big Bear would appear much later in The King of Fighters XII as his alter-ego Raiden.
The King of Fighters '94
1
Brian Battler is inspired by the SNK football game Football Frenzy. Early designs of Brian depicted him in more traditional football player fashion, but his final design left him without a helmet and a more "casual" uniform. This was done to make him not look exactly like the character Johnny Maximum in World Heroes 2.
The King of Fighters '94
1
During the early stages of the game's development, Goro Daimon's design was criticized by designers who were of the opinion that it was just plain loopy for Daimon to fight wearing Japanese geta (wooden clogs). But Goro's creators were adamant and he kept his footwear.
The King of Fighters '94
1
Attachment Before the final version of the game, Kyo Kusanagi was originally named Syo Kirishima and had a similar design to Shotaro Kaneda from the Akira manga.
Dead or Alive
1
Ryu Hayabusa's iconic Izuna Drop was inspired by a move from Sanpei Shirato's manga series Nukenin Kamui (Kamui Gaiden). The game's director, Tomonobu Itagaki, had to get formal permission from Shirato to include the move in the game. It has since been one of Hayabusa's staple attacks throughout all of the character's appearances.
God of War
2
Initially, Atreus was not going to be related to Kratos, and his parentage was going to be the driving mystery. Only after presenting early test footage was the idea of Kratos being his father introduced and implemented.
Mortal Kombat
1
During development, the team had made extra sprite animations, such as both characters walking onto the screen and bowing before the match. But the animations could not be used because of hardware limitations.
Hyrule Warriors
1
Attachment An earlier design of Link featured him wearing silver armor, similar to Zhao Yun's design from Dynasty Warriors 6.
Collection: Blinx
1
Attachment The game's director, Naoto Ohshima, had initially designed the character of Blinx to have purple fur, later being changed to orange for unknown reasons.
Yoshi's Crafted World
1
In an interview with Nintendo Everything, the game's director, Masahiro Yamamoto, confirmed that the game takes place in a Kindergarten class within the Mario universe.
Astral Chain
1
The game originally started out in a fantasy setting where the player used magic, but after the development team realised that there were lots of other games with a fantasy setting, it was changed into a cyberpunk setting based on animes favoured by the game's creator, Takahisa Taura, such as Ghost in the Shell and Appleseed.
Uncharted 2: Among Thieves
1
It took the team 22 months to develop the game, with 6 months of that time spent just in pre-production.
Castlevania II: Simon's Quest
1
Attachment The zombies that appear in the towns during night were originally going to be 'Chinese Jiangshi' that could hop, due to their popularity at the time. The hopping move was removed after complaints that the enemies were too strong.
Mortal Kombat
1
Sub-Zero's Fatality was inspired by the scene in Predator (1987) in which the Predator rips out the spine of his victim.
Mortal Kombat
1
During the early stages of development, lead artist John Tobias had the idea to rotoscope over the motion captured footage of the characters, though the idea was dropped due to time constraints.
John Madden Football '93
1
A spinning EASN logo appeared in early builds of the game, though this was changed to a single spinning EA Sports logo instead. This was because of a lawsuit between ESPN and EA, whose fictional EASN branding sounded similar to ESPN.
Blades of Steel
1
According to former game's illustrator Tom duBois in 'My Life in Gaming', he was fined $15,000 by 'Sports Illustrated' for using their photo and position of Wayne Gretzky & Billy Smith from 1983 as a reference for the game's front cover without their consent. The charges were later dropped to $10,000.
GoldenEye 007
2
Attachment Censored Gaming asked 'Martin Molls', the game's director, why the 'Hunting Knife' was removed from the Japanese localisation. He stated that it was related to the 'Kobe Child Murders', an incident in Japan, involving child murder and knives.

This change is believed to have affected Rare's later game 'Perfect Dark' for the same reason.
Snake's Revenge
1
According to former game's illustrator Tom duBois in 'My Life in Gaming', the appearance of 'Jennifer (Operation 747)' on the game's front cover was based on his wife 'Victoria duBois'.
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