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It is possible to play an Atari 2600 using a Sega Genesis controller. The reason why the Sega Genesis controllers work on the Atari 2600 is because both the Genesis and the 2600 use DE9 ports. These ports were a popular type of port, and were used for the Sega Megadrive, the Atari 7200, Commodore 64, MSX, and the 3DO.
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Attachment The Atari 2600 was the first video game console to have wireless controllers. The Atari CX-42 joystick controllers used radio waves to transmit information, and they released in 1983.
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Attachment In 1982, the short-lived American company Starpath released a cassette tape-based peripheral for the Atari 2600 called the Starpath Supercharger. The games were written onto cassette tapes and inserted into a cassette tape player cartridge that when plugged into the console gave it roughly 6 kilobytes of RAM (as opposed to the standard 128 bytes), and had a wire to connect to the cassette player through its headphone jack. This allowed the Atari to play more complex games and process more sounds and music than its standard cartridges. Only 10 games, all of which having been developed and published by Starpath themselves including a port of Konami's Frogger, were officially released for the peripheral, as they merged with fellow developer Epyx in 1984.
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subdirectory_arrow_right Save Mary (Game)
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Save Mary! supposedly took 2 years in development before being cancelled, giving it one of the longest development cycles for a game in the Atari 2600 library.
subdirectory_arrow_right Guru Meditation (Game), Amiga (Company)
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During the development of the Joyboard peripheral for the Atari 2600, developers at Amiga struggled to overcome the device's unusually high sensitivity to crashes while engaged. In response, they conceived a stress management-oriented office game where staff members would try to sit still on the board, not engaging its sensors, for as long as possible. Later, this game served as the namesake of the "Guru Meditation" error message on early versions of AmigaOS.

In 2008, developer Ian Bogost expanded on the concept behind the original office game by turning it into an actual Atari 2600 homebrew title, requiring players to similarly sit still for as long as they can manage.
person VinchVolt calendar_month July 8, 2026
Ars Technica article discussing the Joyboard:
https://web.archive.org/web/20071126050356/https://arstechnica.com/articles/culture/a-history-of-the-amiga-part-2.ars/2

21st Century Digital Art article on the Guru Meditation game:
http://www.digiart21.org/art/guru-meditation

Page on Ian Bogost's personal website detailing the Guru Meditation game:
https://www.bogost.com/games/guru_meditation/
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Attachment The CVC GameLine cartridge made it possible to download games via phoneline for the Atari 2600 in 1983, over 20 years earlier than services like Xbox Live Arcade.
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Attachment There was going to be a peripheral for the Atari 2600 called the "Mindlink" that made it possible to play games with your mind. Atari said the device would allow users to "think" the movement of objects on the screen. The product however simply read electronic impulses in the forehead whenever the user moved their eyebrows, rather than actual brain waves.