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In Secunda's Kiss, Red Road Pass, Tumble Arch Pass, and Steamcrag camp, you can find a weapon called the giant's club. You can not pick it up, but you can use a glitch to have a companion use it. All you have to do is take all of the weapons from your companion, tell him/her to pick it up, and they will be carrying it. They can even use it and can do damage. However, it is impossible to take it from your companion.
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There is a glitch in Skyrim where the player can pass through walls using kettles. All that has to be done is to pick up a kettle, and then walk or run into a wall. This can be used to leave cities without NPC's or certain graphics loading, walking underneath the map, and more.
If used in the city of Whiterun, it is possible to find a chest underneath Skyforge. This chest contains armor, gold, ingots, and ore.
If used in the city of Whiterun, it is possible to find a chest underneath Skyforge. This chest contains armor, gold, ingots, and ore.
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In the Dragon Language, the word for "steal" is "Gahrot." This is a reference to Garrett, the protagonist of the Thief series.
Likewise, the word "Tafiir" translates to "thief". This is a reference to the invented word "taffer" featured in the Thief series.
Likewise, the word "Tafiir" translates to "thief". This is a reference to the invented word "taffer" featured in the Thief series.
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Mannequins are meant to be stationary objects that display armor inside houses. Supposedly, they are programmed as NPCs with a simple script designed to make them stand still whenever they are in the player's presence. However, when a building with a mannequin inside is loaded, if the mannequin's script isn't loaded fast enough they will walk around and act like normal NPCs for a short time, a glitch that causes occasional instances of mannequins spawning away from their pedestals, or just acting like they are alive before becoming stationary again.
Glitch footage and possible explanations:
https://www.youtube.com/watch?v=yBTZ7Pd7nTo
https://www.youtube.com/watch?v=rJe-j4iuE38
https://www.youtube.com/watch?v=XA2gTFxrfi0
https://www.youtube.com/watch?v=yBTZ7Pd7nTo
https://www.youtube.com/watch?v=rJe-j4iuE38
https://www.youtube.com/watch?v=XA2gTFxrfi0
subdirectory_arrow_right AM2R: Return of Samus (Game), Pokémon Uranium (Game), Portal 2 (Game), Pokémon (Franchise)
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From 2014 to 2016, The Game Awards featured a "Best Fan Creation" category. The 2014 winner was "Twitch Plays Pokémon" (a social experiment featuring a crowdsourced attempt to play through various Pokémon games), and the 2015 winner was "Portal Stories: Mel" (a modification of Portal 2). During 2016, however, two of the nominees for the category were removed prior to the show's airing: AM2R (an unofficial remake of Metroid II: Return of Samus) and Pokémon Uranium (a fan-made video game based on the Pokémon series). During a stream prior to the event, host Geoff Keighley explained that this was due to the fangames not being legally cleared by Nintendo, who owned the rights to the games they were based on. Additionally, "Best Fan Creation" would end up being the only category to not have its winner (Enderal: The Shards of Order, a conversion mod for The Elder Scrolls V: Skyrim) announced during the ceremony itself.
2014 nominees:
https://www.polygon.com/2014/11/21/7259309/game-awards-2014-nominees
2015 nominees:
https://www.polygon.com/2015/11/13/9728874/the-game-awards-2015-nominees
2016 nominees:
https://www.vg247.com/the-game-awards-2016-doom-overwatch-more-up-for-game-of-the-year-heres-the-full-list-nominees
Nominee removals:
http://www.cinemablend.com/games/1590200/why-fanmade-games-like-pokemon-uranium-wont-be-at-the-2016-game-awards
http://www.escapistmagazine.com/news/view/168862-The-Game-Awards-Drops-Pokemon-Uranium-AM2R
Category removal:
http://twinfinite.net/2016/12/best-fan-creation-2016-game-awards/
https://www.polygon.com/2014/11/21/7259309/game-awards-2014-nominees
2015 nominees:
https://www.polygon.com/2015/11/13/9728874/the-game-awards-2015-nominees
2016 nominees:
https://www.vg247.com/the-game-awards-2016-doom-overwatch-more-up-for-game-of-the-year-heres-the-full-list-nominees
Nominee removals:
http://www.cinemablend.com/games/1590200/why-fanmade-games-like-pokemon-uranium-wont-be-at-the-2016-game-awards
http://www.escapistmagazine.com/news/view/168862-The-Game-Awards-Drops-Pokemon-Uranium-AM2R
Category removal:
http://twinfinite.net/2016/12/best-fan-creation-2016-game-awards/
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According to senior producer Jeff Gardiner, two minor details for butterflies and ants were removed before the game's release, because they were causing lag. Butterflies were intended to have a mechanic where if they detected flowers in the player's inventory, they would start following the player, but it was not anticipated that since this system affected every butterfly in the game, it would use a significant amount of processing power. Similarly, when artist Mark Teare added ants to the game, every ant was accidentally set to cast a shadow, a feature at the time that was considered "the most expensive thing in the rendering", causing more lag. Gardiner stated these mistakes were an unintended result of the large amount of creative freedom the developers had, allowing them more time to include smaller details after they were finished with assigned tasks.
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