Viewing Single Trivia
▲
1
▼
In the January 1993 interview with the game's programmer Yuji Naka published in the Beep! magazine, he was asked when development began. He responded:
"It was around November of last year. At that time, it was just me and one other programmer. Then we added a third person, and after that we gradually increased the team size. However, like always, I feel like I’ve left something out of the game. There’s still so much I want to add. For Sonic 2, we had to remove so much due to memory limitations. We actually made about five more zones, but in the end, we had to cut them all. We actually cut one zone at the absolute very last minute. Even though it was basically complete, we couldn’t use it because of a lack of memory. There just wasn’t enough space."
Comments (0)
You must be logged in to post comments.
Related Games
Sonic Chronicles: The Dark Brotherhood
Sonic 3D Blast
Sonic the Hedgehog Pocket Adventure
Sonic the Hedgehog's Gameworld
Sonic the Hedgehog
Sonic Mega Collection
Sonic the Hedgehog: Triple Trouble
Sonic Classic Collection
Sonic Unleashed
Sonic the Hedgehog 4: Episode I
Knuckles' Chaotix
Sonic the Hedgehog Chaos
Sonic the Hedgehog 2
Sonic Generations
Sonic Unleashed
Sonic Colors
Sonic the Hedgehog 4: Episode II
Sonic the Hedgehog
Sonic Origins
Sonic Lost World
Sonic the Hedgehog
Sonic Blast
Sonic Heroes
Sonic the Hedgehog 3
Sonic Mania
Sonic & Knuckles
Sonic Gems Collection
Sonic the Hedgehog: Spinball
Sonic Frontiers
Sonic X-treme
Sonic CD
Dr. Robotnik's Mean Bean Machine
Tails Soccer
Sonic and the Black Knight
Super Smash Bros. for Nintendo 3DS
Sonic Advance 2
Sega Superstars
Sonic Boom: Shattered Crystal
Sonic Advance 3
Mario & Sonic at the Rio 2016 Olympic Games
The Murder of Sonic the Hedgehog
Sonic Mars
LEGO Dimensions
Sonic Adventure DX: Director's Cut
Amy & Rouge Tennis
Sonic Riders
Mario & Sonic at the Olympic Winter Games
Sonic Boom: Rise of Lyric
Sonic's Ultimate Genesis Collection
Sonic's Edusoft