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In the game files, some debuting characters and arenas are referred to with their internal production names:
• The Falling Cliffs stage is named "kollapsing_kliffs"
• The Nethership Interior stage is named "netherbelly"
• Havik is named "skab"
• Shujinko is named "monk"
• Monster is named "freak"
• Darrius is named "cassius"
• The Falling Cliffs stage is named "kollapsing_kliffs"
• The Nethership Interior stage is named "netherbelly"
• Havik is named "skab"
• Shujinko is named "monk"
• Monster is named "freak"
• Darrius is named "cassius"
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When fighting Onaga, the game's final boss, if the player uses kicks on Onaga over and over again, Onaga will shout "No more kicking!"
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By performing a Fatality and a Hara-Kiri at the same time, the game will glitch out having the defeated opponent still standing in a pose like a fatality was performed on them, however the winning character will be destroyed as if they performed their own Fatality on themselves. The victory message at the end of the animation will read "-character- Wins! Hara-kiri"
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Many of the people in the Netherrealm and the Chaosrealm sound like they're talking gibberish, but are actually speaking backwards. In fact, the actual spoken quote for each person does not match what is being said. Examples of what some of these characters are saying include (but not limited to):
"There are many realms,"
"I am talking backwards - spooky, isn't it?"
"Parents of the world, there is no satanic messages hidden within the backward speech of Mortal Kombat."
"John Vogel is a genius."
John Vogel is a Mortal Kombat developer.
"There are many realms,"
"I am talking backwards - spooky, isn't it?"
"Parents of the world, there is no satanic messages hidden within the backward speech of Mortal Kombat."
"John Vogel is a genius."
John Vogel is a Mortal Kombat developer.
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Dairou was originally planned to be introduced in Mortal Kombat: Deadly Alliance but was cut due to time restraints.
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