Metroid Prime
Metroid Prime
November 17, 2002
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Attachment The hand symbols on the icons for each beam type in Metroid Prime evidently represent the gesture Samus must make with her hand in order to switch between beam types. This can be seen by switching beams while using the X-ray visor.
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Attachment Using the GameCube-Game Boy Advance Link cable to connect a completed game of Metroid Fusion to Metroid Prime unlocks the original NES Metroid game and Samus' Fusion Suit for use on Metroid Prime. Both games must be completed before the Fusion Suit can be worn, but it has no special features, and is purely aesthetic.
person KidDivinegon calendar_month March 9, 2014
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Attachment There is an unused scan image of what looks like a Shinesparking Samus. In an interview with Retro Studios, it was revealed that they were considering implementing the Speed Booster and Shinespark, but due to the difficulties implementing it, it was scrapped.
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Attachment Kraid was intended to return as a boss, but was scrapped due to time constraints. Kraid's character model was completely finished, but the there wasn't enough time left to create a fully polished boss fight.

"It was decided that Kraid was not imperative enough to the Metroid Prime project to run the risk of pushing up the release date in order to fit him in." -Gene Kohler
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Attachment During development, a flying insect-like enemy was removed from the game. It is speculated that it may have been an early design for the aerial pirates or possibly intended to serve as a boss at some point in the game.
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