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The inspiration for F-Zero's development came after Nintendo of America had bashed the game Famicom Grand Prix II: 3D Hot Rally which Kazunobu Shimizu, F-Zero's director, had worked on. They told Shimizu that "This isn't a racing game! Racing cars should be cooler!" and said that it wouldn't sell.
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Two tracks are not selectable in practice mode, White Land II and Fire Field, even though these appear in GP mode. They can, however, be re-enabled through the use of a cheat device.
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By performing a very careful jump, it's possible to land on the White Land I track when racing on White Land II, as the two separate tracks are on the same map.
Related Games
F-Zero: Maximum Velocity
F-Zero 99
F-Zero GX
F-Zero X
F-Zero AX
Zero Racers
Super Smash Bros. Ultimate
Super Smash Bros.
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Brawl
Super Smash Bros. for Wii U
Nintendo Land
F-Zero: GP Legend
Super Smash Bros. Melee
Mario Kart 8
F-Zero Climax
Mario Kart 8 Deluxe
Donkey Kong Country 2
Pokémon Mystery Dungeon: Explorers of Time
Pokkén Tournament
Zelda II: The Adventure of Link
Dead or Alive: Dimensions
Qix
Wrecking Crew
Cabbage
Personal Trainer: Cooking
Pokémon Sapphire Version
Fire Emblem Fates: Birthright
Mario Party Advance
Rock n' Roll Racing
Mario Kart Arcade GP
Ghostbusters
Super Mario Land
Mickey Mouse
Pokémon Red Version
Poochy & Yoshi's Woolly World
Balloon Kid
Everybody 1-2-Switch
Mario Artist: Paint Studio
Paper Mario: The Thousand-Year Door
Wario's Woods
Wii Fit
Kirby's Dream Land
Metal Slader Glory: Director's Cut
Super Bomberman 2
Super Punch-Out!!
Kirby Triple Deluxe
Luigi's Mansion
Super Mario World 2: Yoshi's Island
Star Fox Adventures