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In a 1997 Dengeki PlayStation interview with the game's director Kunihiko Nakata, he explained that the core idea was to create a weapon-based fighting game centered around the concept of "ichigeki hissatsu" (one-hit takedowns) that would still feel fun. The goal was to make each hit feel decisive and impactful, giving players a sense of immediate victory when they land a strike that wins the match. This direction also influenced the choice to use swords as the primary means of battle in the game as they felt it made it easier for players to understand ichigeki hissatsu:
"I like fighting games with bare fists and staves and all, but I always felt it was weird when you'd take a bunch of damage in a match, and despite only having a sliver of life left, you could still fight with the same vigor. And that's why we wanted this to be a "one-hit kill" game. We could have accomplished that with just punching, but a cutting weapon is more visually convincing."
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