Viewing Single Trivia
▲
1
▼
Due to a programming oversight, the player can wear down their axe by simply equipping it and repeatedly reading the bulletin board or entering houses. This is because the game uses both a hit counter and durability counter to measure how many times the player can hit objects with the axe before it breaks; hitting a tree updates the hit counter by one point, while hitting a hard object like a wall, sign, or rock increases it by three. When the hit counter reaches or surpasses nine points, the durability counter is updated by one, and when the durability counter reaches eight points, the axe breaks.
When the player presses A with the axe equipped, the game checks to see if they are facing a tree, a solid object, or blank space. Because swinging the axe, reading a sign, and entering a house are all tied to the A button, the game increases the hit counter because it detects a solid object in front of the player, but the durability check is overwritten by the other interaction. Consequently, it is possible to wear down an axe simply by reading the bulletin board or entering a house multiple times and then hitting the tool against an object. Conversely, it is also possible to reset the hit counter and thus prolong the axe's longevity by reading the board or entering a house so many times that the value rolls back over to zero.
When the player presses A with the axe equipped, the game checks to see if they are facing a tree, a solid object, or blank space. Because swinging the axe, reading a sign, and entering a house are all tied to the A button, the game increases the hit counter because it detects a solid object in front of the player, but the durability check is overwritten by the other interaction. Consequently, it is possible to wear down an axe simply by reading the bulletin board or entering a house multiple times and then hitting the tool against an object. Conversely, it is also possible to reset the hit counter and thus prolong the axe's longevity by reading the board or entering a house so many times that the value rolls back over to zero.
Comments (0)
You must be logged in to post comments.
Related Games
Animal Crossing: New Leaf
Animal Crossing: Wild World
Animal Crossing: City Folk
Animal Crossing: Amiibo Festival
Doubutsu no Mori+
Dòngwù Sēnlín
Animal Crossing: New Horizons
Animal Crossing: Pocket Camp
Animal Crossing: Happy Home Designer
Doubutsu no Mori e+
Doubutsu no Mori
Super Smash Bros. for Nintendo 3DS
Mario Kart 8 Deluxe
Super Smash Bros. Ultimate
Super Smash Bros. for Wii U
Mario Kart 8
Nintendo Land
Super Smash Bros. Brawl
Cruis'n World
Giftpia
New Super Mario Bros. U Deluxe
Hamtaro: Ham-Hams Unite!
Dr. Mario
A Boy and His Blob: Trouble on Blobolonia
Nintendogs + Cats: Golden Retriever & New Friends
Pokémon Mystery Dungeon: Explorers of Darkness
Yo-kai Watch Dance: Just Dance Special Edition
Princess Peach: Showtime!
Mario & Sonic at the Olympic Winter Games
Flipnote Studio
Star Fox: Assault
Super Mario Land 2: 6 Golden Coins
Mario Party 4
Metroid II: Return of Samus DX
Fire Emblem: Path of Radiance
Wild Gunman
Luigi's Mansion
Tomodachi Life
Diddy Kong Racing
Super Mario Spikers
Bionic Commando: Elite Forces
Super Mario Bros. Wonder
Polarium Advance
New Super Mario Bros. U
Super Mario All-Stars
Mario & Sonic at the Rio 2016 Olympic Games
Donkey Kong
Soma Bringer
Hyrule Warriors: Legends
Super Punch-Out!!