Franchise: Kirby
Super Smash Bros. Brawl
Kirby's Dream Collection Special Edition
Kirby's Avalanche
Kirby Tilt 'n' Tumble
Kirby's Adventure
Kirby Triple Deluxe
Kirby Tilt 'n' Tumble 2
NES Remix 2
Kirby's Dream Land
Kirby's Dream Course
Super Smash Bros. Melee
Super Smash Bros.
Kirby's Epic Yarn
Nintendo World Championships: NES Edition
Super Smash Bros. for Wii U
Super Smash Bros. Ultimate
Kirby's Dream Land 3
Kirby Star Allies
Kirby: Nightmare in Dream Land
Kirby and the Forgotten Land
Kirby: Planet Robobot
Kirby and the Rainbow Curse
Kirby 64: The Crystal Shards
Kirby Family
Ultimate NES Remix
Kirby's Dream Land 2
Kirby Air Ride
Super Smash Bros. for Nintendo 3DS
Kirby Super Star Ultra
Kid Kirby
Kirby's Return to Dream Land
Kirby's Air Ride
Kirby's Return to Dream Land Deluxe
Kirby: Canvas Curse
Kirby Super Star
Kirby Mass Attack
Kirby's Pinball Land
Kirby's Block Ball
Kirby & the Amazing Mirror
Kirby: Squeak Squad
Kirby's Star Stacker
Kirby's Star Stacker
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According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
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