Franchise: Kirby
Kirby Triple Deluxe
Kirby Mass Attack
Kirby Super Star Ultra
Kirby's Star Stacker
Kirby 64: The Crystal Shards
Kirby's Dream Collection Special Edition
Super Smash Bros.
Kirby Star Allies
Kirby: Squeak Squad
Kid Kirby
Nintendo World Championships: NES Edition
Super Smash Bros. Ultimate
Kirby Tilt 'n' Tumble
Kirby's Dream Land
Kirby: Planet Robobot
Super Smash Bros. for Nintendo 3DS
Kirby Family
Kirby's Dream Land 2
Kirby & the Amazing Mirror
Super Smash Bros. Melee
Kirby Air Ride
Kirby's Star Stacker
Kirby's Dream Course
Kirby: Nightmare in Dream Land
Kirby's Epic Yarn
Super Smash Bros. for Wii U
Kirby Tilt 'n' Tumble 2
Ultimate NES Remix
Super Smash Bros. Brawl
Kirby's Block Ball
Kirby's Dream Land 3
Kirby's Avalanche
Kirby's Return to Dream Land Deluxe
Kirby and the Rainbow Curse
Kirby and the Forgotten Land
NES Remix 2
Kirby's Adventure
Kirby's Air Ride
Kirby's Return to Dream Land
Kirby: Canvas Curse
Kirby Super Star
Kirby's Pinball Land
Viewing Single Trivia
▲
1
▼
According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
Comments (0)
You must be logged in to post comments.