Franchise: Kirby
Kirby Super Star Ultra
Kirby 64: The Crystal Shards
Super Smash Bros. for Nintendo 3DS
Kirby Family
Kirby: Squeak Squad
Kirby's Air Ride
Super NES Classic Edition
NES Remix 2
Kirby's Dream Course
Kirby and the Rainbow Curse
Kirby and the Forgotten Land
Kid Kirby
Kirby's Pinball Land
Kirby's Dream Land 3
Kirby & the Amazing Mirror
Super Smash Bros. Brawl
Kirby's Epic Yarn
Super Smash Bros. Melee
Kirby Star Allies
Kirby's Return to Dream Land Deluxe
Kirby Tilt 'n' Tumble
Kirby's Star Stacker
Kirby Mass Attack
Kirby's Return to Dream Land
Super Smash Bros. for Wii U
Kirby: Nightmare in Dream Land
Kirby's Block Ball
Kirby: Triple Deluxe
Kirby Super Star
Ultimate NES Remix
Kirby Tilt 'n' Tumble 2
Kirby's Dream Collection Special Edition
Kirby Air Ride
Kirby's Star Stacker
Kirby's Dream Land 2
Nintendo World Championships: NES Edition
Kirby's Dream Land
Kirby's Adventure
Super Smash Bros.
Kirby: Planet Robobot
Kirby: Canvas Curse
Kirby's Avalanche
Super Smash Bros. Ultimate
subdirectory_arrow_right Kirby's Dream Land (Game)
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subdirectory_arrow_right Kid Kirby (Game)
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When Donkey Kong became popular, Nintendo was sued by American film company Universal Studios over allegations that Donkey Kong was plagiarizing their 1933 film King Kong. Lawyer John Kirby, defending Nintendo, pointed out that Universal was aware of and had previously argued in court that the story of King Kong was in the public domain due to the film's novelization, which came out before the film and marked the first non-promotional appearance of the character, failing to have a protected trademark in the first place. As a result, Universal lost the case. Nintendo lavishly awarded Kirby by taking him, his wife and some associates to dinner at a fancy Manhattan restaurant, giving him a sailboat named "Donkey Kong" and the exclusive rights to the name Donkey Kong for sailboats as a strange show of gratitude. Nintendo would later go on to collaborate with Universal to create Donkey Kong attractions at Universal Destinations & Experiences theme parks, with Shigeru Miyamoto stating: "The world really does work in mysterious ways."
In a 2011 interview with Game Informer, Miyamoto stated that "Kirby" was one of many candidates on a list of names that were proposed for the then-in development video game character, and upon seeing it, he recalled John Kirby and felt that a connection between the two would be amusing. However, the name was picked not as a tribute to the lawyer, but rather because the harsh-sounding nature of the name was a comedic contrast to the character's soft, cute design.
In a 2011 interview with Game Informer, Miyamoto stated that "Kirby" was one of many candidates on a list of names that were proposed for the then-in development video game character, and upon seeing it, he recalled John Kirby and felt that a connection between the two would be amusing. However, the name was picked not as a tribute to the lawyer, but rather because the harsh-sounding nature of the name was a comedic contrast to the character's soft, cute design.
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/32069456462/donkey-kong
2011 Game Informer interview mentioning Kirby's name origin:
https://www.gameinformer.com/b/features/archive/2011/06/17/miyamoto-wii-amp-wii-u-are-colored-white-for-all-ages-appeal.aspx
Legal files:
https://law.justia.com/cases/federal/district-courts/FSupp/615/838/1515073/
David Sheff - "Game Over: Press Start to Continue: The Maturing of Mario" (1999). Wilton, Connecticut: GamePress. (pages 123 & 126 in the book):
https://archive.org/details/0966961706/page/26/mode/1up
GoNintendo article:
https://gonintendo.com/contents/48807-miyamoto-talks-super-nintendo-world-s-design-and-appeal
http://didyouknowgaming.com/post/32069456462/donkey-kong
2011 Game Informer interview mentioning Kirby's name origin:
https://www.gameinformer.com/b/features/archive/2011/06/17/miyamoto-wii-amp-wii-u-are-colored-white-for-all-ages-appeal.aspx
Legal files:
https://law.justia.com/cases/federal/district-courts/FSupp/615/838/1515073/
David Sheff - "Game Over: Press Start to Continue: The Maturing of Mario" (1999). Wilton, Connecticut: GamePress. (pages 123 & 126 in the book):
https://archive.org/details/0966961706/page/26/mode/1up
GoNintendo article:
https://gonintendo.com/contents/48807-miyamoto-talks-super-nintendo-world-s-design-and-appeal
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Polygon article:
https://www.polygon.com/nintendo/507720/kirby-angry-box-artwork
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/36083534474/kirby
https://www.polygon.com/nintendo/507720/kirby-angry-box-artwork
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/36083534474/kirby
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