Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Grand Theft Auto IV
1
Attachment In an early version of GTA IV, a wooden baseball bat appeared. In the final game there are only aluminium bats.
Grand Theft Auto: San Andreas
1
Attachment The PSG-1 was originally going to make an appearance, but it was removed. It can still be seen in Ammu-Nation, and the Sniper Rifle's HUD icon resembles the PSG-1.
Animal Crossing
1
There are numerous unused items in the game's code, all of which can be accessed with cheats. These include:
• A blue fish, possibly used to test the fishing function.
• DUMMY, a glitch item appearing as a white triangle with Japanese text on it reading "ダミー", which translates to "DUMMY", hence the name. Once in an Igloo, you obtain the item in a similar way to other furniture. The animal might want to play a game where he or she will ask you to pick two cards. One card you have to buy something and one card you will get a free prize. The prize card may sometimes be a DUMMY card.
• A glowing yellow box that moves back and forth, can push the player around (sometimes making them float), and can modify the spread of Paper Airplanes.
• A tool labeled "Sickle", which makes the player function as if they had nothing in their hands. Strangely, it appears as a toolbox when dropped, a feature that only appeared in Wild World and New Leaf.
• An "Unknown Item" that appears in the player's inventory as a box with a question mark, and appears in homes as a clone of the DUMMY item.
• Paper Airplanes, which, if you place on the ground, walk off screen, and come back, will duplicate itself. Pressing the A button while on top of the paper airplane will make it disappear visibly, but will still exist in the system's memory. Letting the airplane multiply too much can crash the game.
F-Zero X
1
Attachment There is an unused vehicle named "Super Falcon", it is only accessible by using cheat codes. It was originally intended to become unlocked with use of the F-Zero X Expansion Kit for the Nintendo 64DD.
Ratchet & Clank
1
Attachment On the cover of the US release are a number of weapons in the background. One near Ratchet's head reads "____NTO-RAY". No weapon in the final game fits this name, nor looks like the image associated with it. However, one of the cut weapons for the game was called the "Giganto Ray", and it is likely that this design was left on the cover by mistake.
Grand Theft Auto: Vice City Stories
1
Attachment The game originally included a land mine weapon, but it was ultimately cut. The HUD icon for it can still be found in the game's code.
SpongeBob SquarePants: Battle For Bikini Bottom
1
Attachment An unfinished dessert-themed area can be found in the game's files and was presumably going to serve as Patrick's dream in the 'Spongebob's Dream' level before it was changed to a dark room. It has no skybox and contains a couple of early concept models for Tikis and other objects.
Assassin's Creed III
1
Originally, Conner was going to have a Chain Blade, which, according to concept art, was going to act as a long-ranged hidden blade. The weapon was not used as the teams "felt it to be heading down too much of a fantasy route." The chain blade was replaced with the real life Sheng Biao/Rope Dart.
Halo 4
1
An unused weapon can be found in the game's files named 'Burst Pistol'.
Terraria
2
Attachment A removed item in the game, called the Zapinator, was used by the developers in testing so they didn't have to worry about enemies. It is the strongest weapon in the game, and also resembles the Zapper, a light gun peripheral for the Nintendo Entertainment System.
Halo 2
1
There were supposed to be several different types of warthogs to be driven by the player before they were cut from game development. This included an Arctic Model that would later be included in the Avalanche DLC for Halo 3 and a smaller transport ATV that would become the Mongoose in Halo 3.
Halo 4
1
Attachment An unused model of Halo Reach's Scarab can be found in Spartan Ops Map "Harvester" data files. It wasn't meant to spawn any where in the map at any point.
Grand Theft Auto: Vice City
1
There is an additional outfit that is referenced in the game's files (Textamerican.gxt>MAIN>OUTFT13). It was cut during development and was called MC Tommy.
Grand Theft Auto: Vice City
1
Attachment Tear Gas is in the original Playstation 2 version, but was removed from all other version of the game. However, the weapon is fully functional and can be obtained only by using trainers or modifications.
Grand Theft Auto: Vice City
1
The AK-47 was supposed to be in the game, but was cut, probably having the Ruger appear as a replacement. It's model and texture are still in the game's files.
Grand Theft Auto: Vice City
1
The Grenade Launcher was planned for the game, but was cut during development. Although, in the Playstation 2 version the grenade launcher model (grenlanc.dff) and its textures (grenlanc.txd) can still be found in game files. These files were removed from all other ports of the game.
Call of Duty: World at War
1
Attachment There was a planned Perk-A-Cola titled Amm-O-Matic for Shi No Numa and Der Riese. It would act similar to a Max Ammo power up and replenish the players ammo. Early textures can be found in the game files.
Call of Duty 4: Modern Warfare
1
Attachment There is a cut weapon found in the game files called the Brick Blaster which is visually a USP .45 but instead fires cinder blocks and has no ammo counter.
Call of Duty: Modern Warfare 3
1
There are various weapons that were cut from the final game but can still be found in the game files, these include: FAMAS, M1014, MK12 SPR, MP5K, Vector, AUG, F2000, W1200, WA2000, STG44 G3, M93 Raffica, Remington 870, Lee-enfield, MG4, TAR-21 and Scar-H. All of these weapons (Besides the MK12 SPR) are from previous Call of Duty titles and were likely removed to make way for new weapons.
Silent Hill 4: The Room
2
Attachment This is one of the few Silent Hill games to not include a UFO ending. A Channeling Stone can be found in the game's data, suggesting that a UFO ending was planned but was later dropped.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 11 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right