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Luigi's Mansion
1
Using an Action Replay code, it's possible to actually walk around E. Gadd's lab. There are two doors, one of which says "Training" that most likely went to the Training room, and one that likely went to the Ghost Portrificationizer room. There is also a functional ladder, but it doesn't lead anywhere. This suggests that in an earlier version of the game the player could travel to E.Gadd's lab by means of a ladder somewhere in the mansion.
Pokémon FireRed Version
subdirectory_arrow_right Pokémon LeafGreen Version (Game)
1
Since the games run on the same engine as the Ruby and Sapphire (and, by extension, Emerald) games, the same weather effects are also in the data for both versions. These include Cloudy, Rain, Snow, Thunderstorm, Sandstorm, Volcanic Ash, Mist and even a texture for Underwater. Except for the cloudy and Mist weather effects, all others are unused.
Mario Party
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Attachment There are a few mini-games which were cut but can still be found in the game's files. The games are All or Nothing, Tour de Mario, Bungee Jump, Same Game, and Yoshi's Tongue Meeting. Some of them are playable and can be accessed with the use of a GameShark device.
Perfect Dark
1
Perfect Dark was originally going to have a face-mapping feature, called "Perfect Head", that enabled players to take a picture of themselves with a Game Boy Camera and import their face via the Transfer Pak onto a polygonal character in the game. This feature was shown off at E3 1999, but was scrapped from the final game due to technical issues causing the game to crash any time the player tried to use a custom face in actual gameplay.
Luigi's Mansion
1
Attachment In earlier versions of Luigi's Mansion there was a timer on the HUD. According to Nintendo Power Magazine, this was because Luigi had only 24 hours to save Mario. It was never explained what happened if he failed, but fans have speculated that Mario, along with the Mansion, would have disappeared, or that Luigi would have been possessed. This speculation is based on leftover 'Ranking' files in the game's data. Three unused renders show Luigi holding a flower and looking depressed, him looking happy and making a peace sign, and another of him making two peace signs.
Minecraft
1
Attachment In Minecraft Pocket Edition, there's an unused camera. If hacked into the player's inventory, it can be used to take pictures.
Sonic CD
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Attachment When Sonic CD was being remade using Christian Whitehead's self-made engine, he wanted to include a new level called "Desert Dazzle". However, SEGA thought it was a bad idea to deviate from the original project. You can actually find a concept image with Christian's initials on it in the sound test by entering PCM:32|DA:8
Vampire: The Masquerade - Bloodlines
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A multiplayer feature was originally meant to be included with the game but due to development time constraints, the feature was ultimately cut. Code for the feature was however left in the files of the game and have since been accessed through mods.
The Elder Scrolls: Arena
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The Elder Scrolls: Arena was originally designed around arena battles, requiring your team to go from city to city becoming the champion in each of their arenas. During development, they decided to partially shift the focus away from the arena and eventually removed them from the game entirely.
Team Fortress 2
1
Attachment The Engineer Update was originally going to have a new building called the Repair Node, which would repair nearby buildings in bursts. It was scrapped due to how poorly the Engineer played when it replaced the Dispenser or the Teleporter.
Sonic Adventure 2
1
Attachment There is a variety of unused data in the games code. Some of which was featured in later remakes. The unused content includes art assets, text that suggests a World Ranking system was in the works, extra tutorials, and added Chao World features. Unused content present in later versions include the Black Market and unused themes (Shadow, Amy, Omochao, Maria and the Secretary).
Banjo-Kazooie
1
The idea behind "Stop 'N' Swop" was to do certain challenges/objectives in "Banjo-Tooie," then stop and swap the cartridges while the system was still on. This would have unlocked special items in "Banjo-Kazooie." You can than swap the games again to get the items in "Tooie." This idea was scrapped when the window of time that players could "hot swap" games (the ability to switch games when the power was on) was shortened from 10 seconds to only 1 second. There are still cheat codes that will unlock the special items in Banjo-Kazooie.
The Legend of Zelda: Twilight Princess
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Attachment Originally, the magic meter was planned to be in the game, and can even be seen on one of the screenshots on the back of the box. Unused text left in the game reveals Link would need magic to transform into his wolf form.
Pokémon Ruby Version
subdirectory_arrow_right Pokémon Sapphire Version (Game)
1
There are 2 unused abilities. No Ability and Cacophony.
No Ability is presumed to be an error handler, and is used when the game manages to find a Pokémon with an ability of ID set to 00. The term isn't used in the final game because all Pokémon were given abilities.
Cacophony is an ability similar to Soundproof, which isn't assigned any Pokémon in the game. It's assumed it was meant to be the ability for Whismur, Loudred, and Exploud, given their nature for noise-based attacks.
Ogre Battle 64: Person of Lordly Caliber
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Attachment There are three unused character classes within the code of the game. There is the unfinished 'Giant' class, and the finished 'Lycanthrope' and 'Werewolf' classes. It is unknown why these were omitted from the game.
Banjo-Tooie
1
Attachment There was originally a mode called "Bottles' Revenge" which would allow for a second player to antagonize Player 1 in the main game.

In it, the evil spirit of Bottles is able to free himself after being killed by Gruntilda. Whilst this mode is enabled, Player 2 can take control of a nearby enemy to attack Banjo and Kazooie.

While this mode was cut from the game, it can still be accessed through the use of a cheat device. Devil Bottle's dialogue portrait also still appears in the Tower of Tragedy quiz game at the end.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
1
Pokemon Red & Blue were originally supposed to allow players to use badges as an item. When used outside of battle, a looped version of one of the jingles played after Oak evaluates the player's pokedex progress will play. Only the Boulder Badge and Cascade Badge were usable in battle and were able to throw a rock or bait at a Pokemon, like in the Safari Zone.
Crash Bandicoot
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Attachment 13 years after the release of the game, it was discovered that there is an unused, fully complete level in the code of the game. The level is named 'Stormy Ascent', and was removed because of its difficulty.
World of Warcraft
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Attachment Azshara was originally meant to have hosted a 40-man battleground similar to Alterac Valley, the Azshara Crater. The entrance was located on the Forlorn Ridge. The files remain in the game, but the battleground will likely never be added.
GoldenEye 007
1
Attachment The Statue and Cradle levels were once both playable multiplayer levels, but were taken out of the final game. Both can be accessed and played with a GameShark, and both levels contain weapons, ammo, and body armor. However, Cradle had severe lag issues, especially with more than two players. Statue also suffered from frame rate issues and contained several glitched areas that would not load properly and turn black. It was likely these levels were both taken out for these reasons.
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