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It's Mr. Pants
1
The game was originally intended to have a multi-player mode with up to 4 players via a link cable, however the feature was dropped and the game became only single-player.
Banjo-Pilot
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A tilt pack was originally to come with the game, however the feature was removed due to problems when trying to view the screen.
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Attachment The PlayStation Vita has a slot nicknamed the "accessory port." It is situated on the top of the Vita to the right of the game card slot, but it has never been utilized. The Vita redesign model does not have this port, implying that it may or may not be utilized at all in the future.
Mafia II
1
Many features of the game were cut, but are still in the files. These include buses, drive-bys, difficulty selection, racing, a subway system, taxis and sitting.
Grand Theft Auto: San Andreas
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Grand Theft Auto III
1
The game originally had online multiplayer, but it was cut.
Minecraft
1
Five humanoid mobs which were available in the Indev version were later removed. However, they can be found in the files of earlier versions of the game. The mobs were Beast Boy which resembles the DC comics character of the same name, Black Steve, humans which resemble the default player's character (later renamed 'Monsters'), Rana who is a little girl with a frog hat, and a different human also named Steve.
Call of Duty: Modern Warfare 3
1
There were 3 planned killstreaks that were removed in the final game. 2 are from previous Call of Duty titles. The killstreaks are Harrier Air Strike (From Modern Warfare 2), Emergency Airdrop (From Modern Warfare 2) and Dragon Fly Drone (Reused in Black Ops 2). Voice files of these can still be found in the games files.
Metroid Prime
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Attachment There is an unused scan image of what looks like a Shinesparking Samus. In an interview with Retro Studios, it was revealed that they were considering implementing the Speed Booster and Shinespark, but due to the difficulties implementing it, it was scrapped.
Animal Crossing
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The "forest map select" from Doubutsu no Mori still exists in the game's code, but there's no easy way to access it.
Luigi's Mansion
1
Attachment There's an unused model of Mario in the game's data. Mario is stretched to Luigi's proportions and is equipped with the back straps for the Poltergust 3000. The geometry of the model is simpler than Mario's final in-game model, containing fewer polygons. Although its true purpose is unknown, it could've been from an unused multiplayer mechanic requiring both Mario and Luigi. The model was stretched out, presumably to fit Luigi's skeleton so that Luigi's animations could be used on the model. The model also uses Luigi's gloves, presumably to make his animations handling the Poltergust 3000 more accurate.
Ghostbusters: The Video Game
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Attachment There was a level cut from the final release of the game where the Ghostbusters fight haunted floats in the Thanksgiving Day Parade. At one point during this level, the team would have made a trip to Ray's Occult Books, which was Ray Stantz's book store in Ghostbusters II. A Dopey Dog float was supposed to be the end level boss, but was replaced with a different character. Dopey Dog was a character from The Real Ghostbusters cartoon show.

There was also a "Crowd" mechanic developed for use primarily with this level that was also cut. The "Crowd" mechanic was supposed to simulate the many people that walk the streets of New York City. This "Crowd" mechanic gave up to 1,000 individual NPCs their own AI. The members of the Crowd Mechanic successfully reacted to the Ghostbusters walking by, became scared of ghosts that appeared out of nowhere, and ran in terror when the Stay Puft Marshmallow Man appeared on the street.
Grand Theft Auto III
1
Officially, the protagonist's name in this game is "Claude". Hacking into the game's files, one can find a text string saying "DEFNAME = CLAUDE" which not only made it clear his name was Claude, but also hinted at a removed mechanic allowing the player to rename the main character. As a result, many also believe he is Claude Speed, the protagonist of GTA2.

Sam Houser claimed that the GTA3 protagonist did not have a name as he was merely the player's avatar, but would later be named "Claude" as of San Andreas, as everyone had taken to calling him that.
Super Smash Bros. Melee
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There are actually numerous differences between the NTSC and PAL versions of Super Smash Bros. Melee. Many characters and their moves were tweaked to rebalance the game.

The language setting in the PAL version can be switched between English, French, German, Spanish and Italian, with the French and German settings having new voice overs for character name changes during character selection. In order to fit these additional languages on the disc, the Japanese language option and the Special Movie were removed.
Silent Hill HD Collection
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While the player is given the option to toggle between the original and new voiceovers in Silent Hill 2 HD, the option for original voices in SH3 HD is nonexistent. This is because Heather's original voice actor could not be contacted in time before the game's release.
Kirby 64: The Crystal Shards
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Attachment Prerelease screenshots hint that King DeDeDe, Adeleine, and Waddle Dee were playable at one point during development.
Viewtiful Joe 2
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In early trailers, a multiplayer mode was shown off. One player would play as Joe while the other player would play as Silvia. However, sometime during development, the mode was dropped.
Pokémon Crystal Version
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Attachment Even though Pokémon Crystal is incompatible with the Game Boy, Game Boy Pocket, Game Boy Light, Super Game Boy and Super Game Boy 2, there is an unused Super Game Boy border programmed into the game. This can be seen by setting a flag in the game's RAM to enable the Super Game Boy features. Cheating devices such as the Game Genie can also be used to achieve the same effect temporarily. The border is a leftover from the Japanese version of Pokémon Gold; the design is the same and the text reads Pocket Monsters Gold Version, rather than the English version's title of "Pokémon Gold".

When the player attempts to play the game on a model of the Game Boy prior to the Game Boy Color, the error message "This Game Pak is designed only for use on the Game Boy Color." is output by the game, with the word Crystal spelled out using Unown. There is an unused color palette associated with this message, using an orange tint, which appears when triggering the unused Super Game Boy border.
Metal Slug
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Attachment There are several animations of the players shooting and throwing things in several directions while facing the alternate direction. It appears that players may have been able to shoot and throw grenades behind them without turning around. Some of the animations can actually be seen in the game. This can be done by releasing your parachute and shooting left.
Luigi's Mansion
1
Using an Action Replay code, it's possible to actually walk around E. Gadd's lab. There are two doors, one of which says "Training" that most likely went to the Training room, and one that likely went to the Ghost Portrificationizer room. There is also a functional ladder, but it doesn't lead anywhere. This suggests that in an earlier version of the game the player could travel to E.Gadd's lab by means of a ladder somewhere in the mansion.
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