Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Donkey Kong Land III
subdirectory_arrow_right Donkey Kong GB: Dinky Kong & Dixie Kong (Game)
1
Attachment Approximately three years after Donkey Kong Land III's original release for the Game Boy, an updated color version was released in 2000 called "Donkey Kong GB: Dinky Kong & Dixie Kong" for the Game Boy Color. Apart from having some other minor changes, the game was released only in Japan.
Super Smash Bros. Melee
1
Attachment In early versions of the game, the Princess Daisy trophy contains a third eye beneath her hair if viewed at the right angle. In fact, there are many hidden eyes all over her head, but this is the only abnormal eye that can be seen in normal play.
Final Fantasy VI
1
Attachment There are three unused enemies hidden in the game's code. These are CzarDragon, Colossus and an alternate Umaro. The Colossus and Umaro use the same graphics and palettes as other enemies in the game. The Colossus is fairly simple and has a full attack script, and the alternate Umaro is weaker than the original.

CzarDragon however has no script, so when the battle begins, all it does is attack repeatedly. Which is odd, as there's a line of battle dialogue for the enemy, as though it was intended to be fought. The dialogue reads:
Mwa, ha ha... Humans and their desires! I'm free at last! I bring you destruction... I bring you terror... I am Czar... Prepare yourselves!
Taking into account the dialogue and its likeness to Shinryu in Final Fantasy V, it seems as though CzarDragon was intended to be an optional end boss. In the Gameboy Advance rerelease, CzarDragon can be fought under its original Japanese name Kaiser Dragon. It has a unique sprite similar to the SNES design.
Castlevania: Symphony of the Night
1
Attachment With the Lyric Card equipped, the player can activate a secret lullaby from the Fairy if Alucard sits in a chair for a period of time. This was only available in the Japanese version of the game, as the familiar that sings it was removed from the international release. But, Konami actually went out of their way to translate this song into English for the PSP version, too.
(Attachment will play both Japanese and English.)
Dragon Ball Z: Budokai 2
1
Attachment An upgraded special edition release of Dragon Ball Z: Budokai 2 (which was known as Dragon Ball Z 2 in Japan) was released exclusively in Japan and titled "Dragon Ball Z 2 V".

Only 1000 copies were produced and sent out to readers of the magazine V Jump. This version featured a special Tenka'ichi Budōkai stage with V-Jump plastered over the ring, all characters unlocked from the start, and an alternate Coola costume for Freeza.

However, players were unable to save the game and all capsules were automatically assigned to characters.
Sonic Adventure 2
1
Attachment In the City Escape stage, there's a hidden message in one of the posters. "Anti XXXX XX2 Association". Since there is a 2 at the end of the XX, and the number of letters matches up, it was thought to stand for "Anti Sony PS2 Association". At the time, the Dreamcast was being dominated by the PlayStation 2 in sales.
The text was removed from later versions of the game.
Mario Party 8
1
Attachment Mario Party 8 was recalled in the United Kingdom due to the character "Kamek" saying the word "Spastic". The word is considered highly offensive in the UK, as it has been used to mock the disabled.

A similar issue occurred with the word in Mind Quiz: Your Brain Coach.
Earthworm Jim
subdirectory_arrow_right Earthworm Jim: Special Edition (Game)
1
In the Special Edition version of the game, when completing the game set to the easy difficulty, the player is told a variety of made up facts about worms.
Zelda II: The Adventure of Link
1
Attachment When Zelda II was re-released on Virtual Console, the flashing colors that played during the death animation were removed and replaced with a solid red background in an effort to prevent seizures.
1
In September 2005, Nintendo re-released the Game Boy Advance SP with an improved backlit screen and a model number of AGS-101 (vs. the original frontlit version with model number AGS-001). The button that turned the light on and off on the original model instead switched the brightness between low and high and provided no ability to turn the light off on the new model. Even on low though, the brightness of the new model exceeded that of the original.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 22 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right