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Super Smash Bros. Melee
1
If you turn off the music and select Captain Falcon on the character select screen, an extremely faint grunt obscured by the Announcer saying Captain Falcon's name can be heard. In the game's sound test, audio files can be found with "DEMO" attached at the end of them showing that every character in the game had similar planned sound effects on the character select screen, but only Captain Falcon's sound remains audible. Additionally, in the game's files, animations labeled "Select" and "SelectWait" can be found for every character in the game, many of which were either ripped directly from Super Smash Bros., are unfinished, or were repurposed in the final game. These are all presumably remnants of an earlier version of the character select screen that more closely resembled Super Smash Bros., where the character's in-game models were visible and used special animations and sound effects when selected.
Deltarune
1
Kris and Noelle are normally the only characters who can traverse the "DECEMBER" hallway in Cyber City, where their outlines appear while walking behind buildings in the foreground. Despite this, all other possible party members are programmed to display outlines if hacked into this area, including Berdly and the Original Starwalker, who can only normally appear as party members at the carnival (though they both use blue outlines like Kris instead of having color-coded ones like Noelle, Susie, and Ralsei).
Shin Megami Tensei II
1
Attachment Hidden in VRAM while on the 2D Map screens is a sprite sheet of what appears to be Pac-Man.
Deltarune
1
Attachment Within the data for Chapter 2 are unused graphics for an alternate, more detailed version of the scene where Ralsei heals Susie after the first Berdly fight. Among other things, these graphics depict Susie's hand bleeding, deviating from the established portrayal of monsters being made entirely from magic (and consequently lacking blood); it's likely that this contradiction is the reason why the graphics went unused.
Deltarune
1
Attachment Within the data for Chapter 2 is an unused alternate version of Spoiler:Spamton NEO's wasted turn, in which his phone fires a Pipis that explodes in his face and covers it in soot, rather than launching a volley of flying heads at him. Spamton NEO's head remains covered in soot until his next attack. It's likely that this event was changed due to Spoiler:its accidental resemblance to blackface, which historically was often paired with similar explosion gags in animation.
Transformers: The Game
1
Attachment There was a scrapped level in the Xbox 360, PS3, PS2, and Wii versions of the game that would have taken place right outside and in front of the Hoover Dam for both Autobot and Decepticon campaigns. The Autobots Bumblebee and Optimus would have had to defend the humans escaping the compromised Dam. Then Optimus would have a battle with Megatron atop the Dam in an attempt to knock the Decepticon leader off, and all of this would culminate in a battle with Bonecrusher. Meanwhile in the Decepticon story, Blackout is tasked with destroying the Dam and then Bumblebee. Following that, Megatron awakens and the player plays as him as he decimates the landmark. These scrapped levels are somewhat playable in the Wii and PS3 releases via hacks but some of the mission chapters are incomplete and thus the levels themselves are unbeatable.
Deltarune
1
Attachment Within the data for Chapter 2 is an unused attack for Spoiler:Spamton NEO in which the player is limited to shifting the SOUL between three horizontal planes while dodging oncoming oversized bullets. This attack functions identically to the Purple SOUL mechanic in Undertale, implying that at one point, Spoiler:the Spamton NEO fight was intended to be based around that rather than the Yellow SOUL mechanic.
Transformers
1
Attachment There is an unused Game Modes tab on the disc that comes with data suggesting that there were other game modes planned like "Boss Mode" and "Explore Mode", however no further data exists on these modes.
Transformers: Devastation
1
Attachment Decepticon Cassette Ratbat was going to appear in the game, but was cut prior to release. He has a full model rendered in the game's data.
Deltarune
1
Attachment Within the game's data is an unused ACT associated with Spoiler:the Spamton NEO fight in Chapter 2, in which Susie throws Kris at Spoiler:Spamton NEO's wires to snap them, similarly to the fights against the Werewires and Spoiler:Queen & Berdly; this ACT even contains unique graphics not seen anywhere else in the game. In normal gameplay, Spoiler:Spamton NEO's wires are instead snapped automatically by selecting the "Snap" and "SnapAll" ACTs, without the need for action commands.
Deltarune
1
If the player hacks the game to make Kris equip the normally functionless BrokenSword item, they will gain the "Failure" ability, which is unique to this weapon (though it lacks any special effects).
Wario Land II
subdirectory_arrow_right Wario Land II (Game)
1
Attachment In the original Game Boy release, the levels "Turn Off the Giant Faucet!" and "Escape from the Tea Cup!" contain a unique fish enemy that grabs Wario and pins him to a wall until he escapes. For unknown reasons, the Game Boy Color release replaces this enemy with a standard sawfish; however, full-color graphics for it are still present in the game's code.
Deltarune
1
Attachment Within the files for Chapter 1 is unused battle data, including graphics and text, for a fight against Ralsei. As the unused text includes mentions of the training dummy seen in the final game, this data suggests that the game's combat tutorial would've originally seen Ralsei partner with the dummy instead of with Kris.
Dark Souls III
1
In the Alpha build of the game and its E3 2015 demo, it would have originally revealed story elements in the form of "Epitaphs", small gravestones spread throughout Lothric which upon offering a flame to it will display a text blurb with a lore-related message on each. In the English version of the Alpha build, some Epitaphs have no text due to the feature having been scrapped by that time, however in the Japanese version of the Alpha build, the data for all Epitaph texts and most of their physical placements on the game's map exist, albeit some are out of bounds or clustered together as their locations had not been finalized before being scrapped.
Art of Fighting 3: The Path of The Warrior
1
Attachment There's an unused animation where Wyler reverts back to his normal form while facing down. Since he never falls on his face (no matter what you do, he always falls backwards, even when losing by time over) this goes unused.
Art of Fighting 3: The Path of The Warrior
1
Sinclair and Wyler have walking animations that were meant to be displayed on the character selection screen. But since their characters can only be selected off-screen, the animations went unused.
Art of Fighting
1
While Ryo and Robert are the only fighters playable in 1-player mode, there are still "time over" animations for the Initiate Super Death Blow bonus stage for each character.
Art of Fighting
1
Attachment Hidden within the game's data is a chibi portrait drawing of the game's cast. It is unknown if this picture can be displayed during normal gameplay.
The King of Fighters XIII
1
The game's files contain an animation sequence leftover from its testing phase. It is a short segment from the cutscene that plays before fighting Awakened Saiki, with text that reads:

"And that is the end of this edition. The development team is currently hard at work with the next entry, please look forward to it."
Fatal Fury Special
1
The game contains an unused alternate background for Terry's stage where the faces on Mt. Rushmore are replaced with Billy Kane, Laurence Blood, Wolfgang Krauser, and Axel Hawk. Additionally, Mr. Big from Art of Fighting will also appear in the background flying across the screen using his Cross Diving move.
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