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Final Fantasy VII
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Attachment In the very first Japanese release of the game, at the bottom of the well in Corel Prison, a rare debug enemy known as "Test 0" that was accidentally left in the game on its initial release can be randomly encountered. This encounter does not require cheats or hacks to occur, although GameShark codes can be used to access every other debug enemy battle in the game. This battle was removed from all future releases of the game. "The Completely Unauthorized Final Fantasy VII Ultimate Guide" by Versus Books, released in 1997, features an entry on this enemy (note that the HP listing in the guide scan is incorrect; Type 0 has 30000 HP).
Castlevania: Symphony of the Night
subdirectory_arrow_right Akumajou Dracula X: Gekka no Yasoukyoku (Game)
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The Sega Saturn version of the game contains hidden files that can only be accessed when loading the game disc on a PC. 15 pieces of character artwork and a text document containing messages from 13 of the Saturn version's developers including graphic artists, members of the sound team, and programmers can be found. The messages contain insights about their duties, goals and struggles in porting the game from the PlayStation to the inferior Saturn, with several members of the staff having just entered the video game industry and joined Konami prior to work starting on the port. Collectively, they had mixed to positive feelings about the final result, with most being happy with their work, while others feeling they had failed to live up to the PlayStation version. Regardless, much of the staff thanked players for playing the game and encouraged them to mail feedback to them at Konami.

Two notable details from these messages include:

•A story/rant shared by programmer Hideto Imai in the last and longest message about his experience in violating Japan's Motor Vehicle Storage Act by parking his car curbside while staying at his in-laws during development.

•A scrapped character idea shared by graphic designer Yoshinori Suzuki:

"There's actually another version of Maria with a full set of graphics different from the one the player meets in the actual game. It ended up going unused. It might've been neat if she had been used, though. Because she was a dark version of Maria, the opposite to the light version of Maria, her attacks and such would have been entirely different. Go ahead and imagine for yourselves what she might have been like. (Perhaps, if she'd appeared in the game, she'd have been called Black Maria?)"
Harvest Moon 64
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Attachment There is an unused character with unfinished dialogue in the game's files that likely would have been a potential marriage candidate: Princess Vanilla from the mythical Prune Kingdom. Her general storyline prior to the unused event "Princess Vanilla and the Turtle" features her getting kidnapped by a mole, being cursed to take the form of a turtle, and was going to be forced to marry a frog in this form. The player finds the princess after she had been talking to the Harvest Sprites. She explains in the event that she has not been seen in a long time by humans, but all the bachelorettes seem to have the ability to see her. If he chooses to pick her up, despite her warnings that her curse is transferable by touch, he will become a turtle as well. After this, the player learns from her that the only person that can reverse the curse is a friend, and he proceeds to wander around and talk to the villagers so they can react to him. Eventually, upon interacting with the bachelorette the player has the highest affection with, he returns to normal, and proceeds to turn the princess back into a human as well. From then on, Princess Vanilla stays in Flowerbud as a regular character and seems to have the same amount of events that the other marriage candidates have as your relationship progresses, including special scenes with all five bachelorettes and a line about having a child with the player.
Shin Megami Tensei Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
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Attachment Simply named "player", two prototype 3D models of Kyouji Kuzunoha from Shin Megami Tensei: Devil Summoner can be found in the game's files. Not only has Kyouji never appeared in a 3D game, but his particular appearance here is only ever seen in Devil Summoner and its concept art. Additionally, this is before Kyouji's body has been possessed, since his possessed form features an entirely different hairstyle. The black-suited Kyouji model comes with a number of textured weapons and unique attack and death animations that can be viewed through the game's debug menu, suggesting that he was originally planned to be a playable character.
Tornado Outbreak
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Attachment A sprite for the Wii Nunchuk exists within the game's files. The purpose of this sprite remains unknown, but it can be assumed that it was intended to be used during the Totem battle segments. The player would've rapidly shake the Nunchuk until the Totem's arm was destroyed.
Tornado Outbreak
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The Wii version features two unused bonus cutscenes for the level Chicken Con Carnage. The first cutscene revolves around a news reporter by the name of Chuck Gavel reporting the strange animal behavior caused by the Fire Flyers possessing them. The second cutscene introduces a removed character named Wind Boy.
Demon's Souls
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Attachment Within the game's files is a gun with the model ID "WP_A_9999" that when loaded is revealed to bear an identical resemblance to the Lancer from Gears of War, originally released as an Xbox 360 exclusive. It's unknown why this weapon wasn't removed from the game considering how out of place it is with the rest of Demon's Souls, but the most likely theory is that it was leftover test data originally stemming from when From Software developed the Xbox 360 exclusive Chromehounds.
Tornado Outbreak
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Attachment Despite not having a physical model, unused animations for the size 33 tornado exists within the game's files. Since no physical model is present for the size 33 tornado, the only way to properly display the unused animations is by swapping the tornado animations.
Tornado Outbreak
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Zephyr has an unused fumble animation that was intended to play right after the player stopped controlling the tornado.
Tornado Outbreak
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Zephyr, the main character, has an unused animation that consists of him wiping both of his shoulders.
Chrono Cross
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Attachment When Lynx and Serge switch bodies with each other, Serge gets an updated portrait to reflect Lynx entering his body and becoming the evil boss Dark Serge. However, Lynx was originally planned to receive an updated portrait of his own when Serge enters Lynx's body and gains a more protagonistic personality, but this was scrapped in favor of Lynx's standard portrait. The miniaturized version of the unused portrait can still be seen on the equipment purchasing screen, but not in full.
Mario Party Superstars
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In the E3 demo of the game, all the characters (minus Birdo) reuse their victory animations from Mario Party 10 (Birdo reuses its animation from Mario Party 9). In the final game, all characters received completely new ones.
Persona 5 Royal
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On August 8th, 2020, an unused cutscene was discovered in the Chinese release of the game which was soon translated and uploaded to YouTube. The cutscene shows Goro Akechi Spoiler:in a rehabilitation center after the events of the game. This implies that he was able to escape from Shido's palace before his shadow self could kill him and turned himself into authorities.
Super Metroid
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Attachment Through the use of cheat codes, an early AI for Shaktool can be accessed that moves considerably slower than in the final game, and also features an unused attack fired from its head that deals a small amount of damage.
Super Metroid
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Attachment Right after Samus acquires the Morphing Ball, two Eye security cameras in the first room of Brinstar turn on that are implied to alert the Space Pirates that Samus has arrived on Zebes. As Samus travels further into Brinstar, the rest of the planet "awakens" and becomes swarmed with enemies, causing the Eyes to disappear for the rest of the game. The Eyes shine a yellow light that tracks Samus around their immediate area when she is near them, and they shut when she walks far enough away. Once Samus searches back around into a corridor in Crateria's central rocky cave, a small Item room featuring a Chozo statue holding a Missile Tank can be found on the left side. This Item room can only be accessed using Bombs, and under normal circumstances, there is nothing of note about the statue.

However, should this room be entered early through hacking or the "Spacetime Beam" glitch that resets item and boss placements in the current save file, the room will be dark and the Chozo statue will have nothing in its hands. When Samus walks close enough to it, the statue will shine the same yellow tracking light to that of the two Eyes and the room will brighten, suggesting that there is an Eye hidden in the statue. This Eye appears to behave the same way as the other two and disappears for the rest of the game once the planet awakens. While the X-Ray Scope does not reveal anything underneath the statue, through the use of a glitch technique that replicates the effects of the Spacetime Beam while creating numerous graphical glitches (most notably in this case causing Chozo statues to become transparent), returning to the Item room will reveal the hidden third Eye. This Eye has some different properties compared to the other two, such as having a blue eyeball rather than red, and will turn around and close when Samus walks far enough away rather than just closing where it is.

This Eye is likely an earlier version of the Eye found in the final game that was originally intended to be found in normal play at the start of the game and eventually scrapped, but was left intact, possibly because all three Eyes eventually disappear anyway, and was not intended to be found by players.
WarioWare, Inc.: Mega Microgames!
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Beavis and Butt-head in Virtual Stupidity
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Marvel Super Heroes
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Anita from the Darkstalkers series is a playable character exclusive to the Japanese version of the game. She was originally used only for testing purposes, but was soon added in the home console ports of the game. With the use of hacking tools, she can be playable in the U.S. version, although she lacks a name tag, quote, character portrait and ending, who instead borrows everything from Thanos.

In addition, Anita's moveset is glitchy and features other cameos such as Akuma from Super Street Fighter II Turbo, Mei Ling and Donovan from the Darkstalkers series. Most of her moves are direct knockoffs of Donovan's moves.
Super Bomberman 2
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Attachment There are two Battle Stages that are hidden in the game. Both of these stages use the third Battle Theme, a track that can only be heard through normal play in Battle Stage 4. The official method of accessing these stages is to plug in a Hudson Super Joy Card controller, turn on the turbo-fire feature, and hold X for several seconds. On the other hand, both stages can be accessed using Pro Action Replay codes.
Animal Crossing: New Horizons
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Attachment In a post from April 26, 2021 detailing the Version 1.10.0 update (which released two days later), Nintendo showed off a screenshot containing a villager house not seen in any previous revision of the game. While this led to speculation about possible new villagers, Nintendo clarified on their Japanese website the following day that this was done in error, and that this house would not be appearing in the update; the image was promptly replaced with an alternate screenshot.

Coincidentally, 16 villagers would be added in the Version 2.0 update, but none of them use the house seen in the removed screenshot.
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