Viewing Single Trivia
▲
1
▼
According to a 2003 interview with the game's director/writer Yoshio Sakamoto published in GSLA, he stated that after Super Metroid on the Super Famicom, they couldn't use the underpowered Game Boy Color for a new Metroid game. When the Game Boy Advance was released, a console whose specs surpassed the Super Famicom, the team from the mobile games division really wanted to work with it.
Comments (0)
You must be logged in to post comments.
Related Games
Super Smash Bros.
Super Smash Bros. for Nintendo 3DS
Metroid II: Return of Samus
Nintendo Land
Metroid Dread
Metroid Dread
Metroid II: Return of Samus DX
Super Smash Bros. Ultimate
Metroid Prime
New Play Control! Metroid Prime
Metroid Prime 2: Echoes
Super Smash Bros. for Wii U
Metroid Prime: Federation Force
Super Metroid
New Play Control! Metroid Prime 2: Dark Echoes
Metroid: Zero Mission
Metroid
Super Smash Bros. Melee
Metroid Prime 3: Corruption
Metroid Prime Hunters
Metroid Prime: Trilogy
Super Smash Bros. Brawl
Metroid: Other M
Kirby Star Allies
Wii Sports
Adventures of Lolo
Pokémon Red Version
Kid Icarus
Killer Instinct Gold
Mario Sports Superstars
Mario Pinball Land
Mario Tennis
Splatoon 2
Pokémon Alpha Sapphire
Chibi-Robo!
Gimmick Land: Tomato Atama no Himitsu
Binary Land
Kirby's Avalanche
Bayonetta 2
Pandora's Tower
The Legend of Zelda: Ocarina of Time 3D
Wave Race: Blue Storm
Link's Crossbow Training
The Legend of Zelda: Majora's Mask
Pokémon Channel
Mario Kart Arcade GP DX
Mario Golf
SimCity
Pokémon Black Version
Drill Dozer