Franchise: Kirby
Kirby Air Ride
Kirby Super Star Ultra
Kirby & the Amazing Mirror
Kirby 64: The Crystal Shards
Super Smash Bros.
Kirby’s Return to Dream Land Deluxe
Kirby and the Rainbow Curse
Kirby's Return to Dream Land
Kirby Tilt 'n' Tumble
Super Smash Bros. for Wii U
Kirby's Dream Land 2
Super Smash Bros. for Nintendo 3DS
Kirby: Planet Robobot
Kirby: Squeak Squad
Kirby's Dream Land 3
Kid Kirby
Kirby: Nightmare in Dream Land
Kirby: Canvas Curse
Kirby's Avalanche
Kirby Tilt 'n' Tumble 2
Kirby Triple Deluxe
Kirby and the Forgotten Land
Kirby's Dream Land
Kirby Star Allies
Super Smash Bros. Melee
Super Smash Bros. Brawl
Kirby Super Star
Kirby's Block Ball
Kirby's Dream Collection Special Edition
Super Smash Bros. Ultimate
Kirby's Super Star Stacker
Kirby's Adventure
Kirby's Star Stacker
Kirby's Epic Yarn
Kirby's Dream Course
Kirby's Air Ride
Kirby Family
Kirby Mass Attack
Kirby's Pinball Land
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According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
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