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Hudson's Adventure Island
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The game started out as a port of the arcade game Wonder Boy. Although Escape had the rights to the game, Sega owned the rights to the main characters, bosses, and names, which meant that the NES version could not be a direct port. To get around the licensing issue, Hudson Soft changed the character sprites and names to create a brand new series.
Divekick
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The character S-Kill is modelled entirely after former Capcom community manager Seth Killian. His teleport move and kick are direct references to the character Seth from Super Street Fighter IV, who was also named after him.
Avatar: The Last Airbender - The Burning Earth
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When questioned about the easiness of getting all 1000 Gamerscore for the game, Jon Cartwright, Director of Production at THQ, stated that it was because children were the targeted demographic for the game. They wanted to introduce kids to getting Achievements.

"If someone's been playing fighting games for years then the Achievements in "Avatar" are not going to challenge them too much. But again, we're not targeting that gamer. We tried to focus on the thrill a young kid would get when he/she receives his/her first Achievement. We feel having some easier Achievements make the whole Achievement system more accessible to a younger audience."
Franchise: Ratchet & Clank
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Attachment After Ratchet & Clank: Up Your Arsenal, Insomniac was planning to announce another Ratchet & Clank game called Ratchet & Clank: Nexus. The idea was scrapped and instead Insomniac released Ratchet: Deadlocked (Ratchet: Gladiator in Europe) which used some features from Ratchet & Clank: Nexus. The name Ratchet & Clank: Nexus may have also inspired the name for Ratchet & Clank: Into the Nexus.
Kirby's Dream Land
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Attachment Kirby's victory dance was going to have individual sprites that show Kirby dancing, but because there wasn't enough memory, the developers used a combination of Kirby's regular move-set to make it look like Kirby's dancing.
Fallout: New Vegas
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Zion Canyon, from the Honest Hearts DLC, is based on Zion National Park, a favorite holiday destination of New Vegas lead designer Joshua Sawyer.
Super Smash Bros. Brawl
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The reason that Snake was included in the game was to satisfy Hideo Kojima's son, who was a big fan of the series and wanted to see one of his father's characters in the game. Kojima was also hoping to expose younger players to the character as The Twin Snakes was the most recent Metal Gear game on a Nintendo platform. Kojima had also previously desired Snake to be in Super Smash Bros. Melee.
Collection: Team Fortress
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Attachment The original Team Fortress was created by 3 Australasian college students as a multiplayer mod for "Quake".
Company: id Software
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ID software actually created the first side scrolling platformer on a computer. Before then, computers had a hard time redrawing the background like the NES did. To solve this problem, John Carmack thought to just redraw the important parts of the background instead of the entire background. "Since the sky is always blue, why redraw it?" To test this out, him and his friends, John Romero and Tom Hall, recreated Super Mario Bros. 3 pixel by pixel, by hand, which they shipped to Nintendo hoping to gain authorization to make an official port. This would latter become the template to the game Commander Keen.
Franchise: Max Payne
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Attachment As Remedy did not have the budget to hire real actors during the first game, Max Payne's face was based on writer Sam Lake's likeness in the graphic novel cutscenes.
Doom
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According to John Carmack, the name Doom comes from a line in the movie 'The Color of Money'. In the movie, Vincent Lauria (played by Tom Cruse) shows up at a pool hall with a custom pool cue in a case. "What do you have in there?" someone asks. Vincent replies "Doom." with a cocky grin.
Spyro the Dragon
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Attachment Doctor Shemp, the second boss in Spyro the Dragon, got his name from an inside joke at Insomniac during the first Spyro game's development. When something didn't go according to plan, the developers would say 'You got the Shemp'. The phrase stuck and was put into the game as the second boss's name.
Pikmin
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Attachment Pikmin was based on a tech-demo titled "Super Mario 128", and was designed to showcase the Gamecube's ability to utilize multiple AIs. The demo featured 128 Marios dismantling a pseudo-8 bit Mario sprite composed of several blocks by picking up and carrying them away. The demo also featured the ability to warp the terrain, which influenced the free-form gravity in Super Mario Galaxy. The demo later became Pikmin after Shigeru Miyamoto asked his team to create an entirely new game that would be nothing like a sequel to a Mario game.
Franchise: Mass Effect
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The artist who designed the Krogan race used bats and insects as references.
Ristar
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Attachment The character of Ristar started out as an early concept for Sonic the Hedgehog. The character was going to be a rabbit that could grab the environment and enemies with his ears. As the game play got faster and faster, the character was shelved and replaced with Sonic. The character was later picked up to be in a game called "Feel" before being changed into a shooting star and both the game and the character's name were changed to Ristar.
Grand Theft Auto IV
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Attachment Niko Bellic, one of the game's protagonists, was based on the character Sasha from the 2001 film "Behind Enemy Lines" played by Vladimir Mashkov. Mashkov was even asked by Rockstar if he'd like to play Niko Bellic but, declined the offer.
Kingdom Hearts
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The idea for the game came from an elevator ride with Shinji Hashimoto (Final Fantasy and Square producer) and a Disney producer, who shared the same building in Tokyo. They came up with a crossover as a vague production idea, and the head of Square-Enix, Hironobu Sakaguchi, later agreed to the idea.
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Attachment The trademark Sonic Emblem, as featured in Sonic the Hedgehog and subsequent installments on the Sega Genesis, is based off of the logo from the 1988 Sega arcade title, Wonder Boy III: Monster Lair.
Oddworld: Abe's Oddysee
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According to an interview with director Lorne Lanning, Abe's stitched mouth was done because "When he was born, he was more of a crybaby...and it was something that was done to him to help the situation", and it was done before he developed consciousness, causing him to perceive the stitches as a part of him.
Metal Gear Solid 2: Sons of Liberty
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Hideo Kojima decided to have Harry Gregson-Williams compose most of the game's soundtrack after Kojima and sound director Kazuki Muraoka watched "The Replacement Killers" in a cinema, and enjoyed the music that Williams composed for the film. They had planned to watch "Saving Private Ryan", but the line for the movie was very long.

Gregson-Williams was given limited descriptions of the music he had to compose, such as "heroic" or "stealthy" as Kojima wanted the music to be pure Gregson-Williams. Gregson-Williams was told that the limited instructions he got was due to language barriers.
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