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The Lion King
2
Microsoft DirectX was created in response to the PC port of The Lion King. The Lion King was released on Christmas 1994, and many children tried playing the game, but it would crash when loading. A Wall Street Journal article was published about someone spending his entire Christmas evening trying to get The Lion King to work for his daughter. Even Disney's helplines were flooded with phone calls. Many developers became suspicious of Windows as a viable platform, and stuck with MS-DOS. In response, Microsoft quickly developed the first version of DirectX for the upcoming Windows 95.
Makai Kingdom: Chronicles of the Sacred Tome
1
Attachment Asagi was originally supposed to get the role of the main character in the planned sequel, Makai Wars. However, the game was indefinitely postponed, which has led to Asagi being a recurring character in many Nippon Ichi games, usually trying to steal the spot of the main character for herself.
Doom
1
Attachment Cacodemon's general visual design is similar to that of the Beholder, a similarly one-eyed classic Dungeons & Dragons monster (with eye stalks instead of horns). In addition, the Cacodemon was created from a cropping of a creature that appears on the cover of Manual of the Planes, a Dungeons & Dragons expansion book. The creature itself is known as an Astral Dreadnought, and was created by Jeff Easley for that book.
Franchise: Mega Man
1
Keiji Inafune, who is often called the father of Mega Man, did not actually create him. Inafune's mentor at Capcom, who was the designer of the original Mega Man, gave Inafune a basic concept of what Mega Man was supposed to look like and he was tasked to clean up the concept for use in the game. Inafune didn't get to completely design a Mega Man protagonist from scratch until Mega Man X, where he created Zero.
Assassin's Creed Revelations
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Attachment Sofia, Ezio's love interest in the game, was based on the Albrecht Dürer painting "Portrait of a Young Venetian Woman," which Art Director Raphael Lacoste was very adamant about using as the basis of the character. The painting can be seen in the Memory "Portrait of a Lady," where you have to retrieve it.
Hudson's Adventure Island
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The game started out as a port of the arcade game Wonder Boy. Although Escape had the rights to the game, Sega owned the rights to the main characters, bosses, and names, which meant that the NES version could not be a direct port. To get around the licensing issue, Hudson Soft changed the character sprites and names to create a brand new series.
Divekick
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The character S-Kill is modelled entirely after former Capcom community manager Seth Killian. His teleport move and kick are direct references to the character Seth from Super Street Fighter IV, who was also named after him.
Avatar: The Last Airbender - The Burning Earth
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When questioned about the easiness of getting all 1000 Gamerscore for the game, Jon Cartwright, Director of Production at THQ, stated that it was because children were the targeted demographic for the game. They wanted to introduce kids to getting Achievements.

"If someone's been playing fighting games for years then the Achievements in "Avatar" are not going to challenge them too much. But again, we're not targeting that gamer. We tried to focus on the thrill a young kid would get when he/she receives his/her first Achievement. We feel having some easier Achievements make the whole Achievement system more accessible to a younger audience."
Franchise: Ratchet & Clank
1
Attachment After Ratchet & Clank: Up Your Arsenal, Insomniac was planning to announce another Ratchet & Clank game called Ratchet & Clank: Nexus. The idea was scrapped and instead Insomniac released Ratchet: Deadlocked (Ratchet: Gladiator in Europe) which used some features from Ratchet & Clank: Nexus. The name Ratchet & Clank: Nexus may have also inspired the name for Ratchet & Clank: Into the Nexus.
Kirby's Dream Land
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Attachment Kirby's victory dance was going to have individual sprites that show Kirby dancing, but because there wasn't enough memory, the developers used a combination of Kirby's regular move-set to make it look like Kirby's dancing.
Fallout: New Vegas
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Zion Canyon, from the Honest Hearts DLC, is based on Zion National Park, a favorite holiday destination of New Vegas lead designer Joshua Sawyer.
Super Smash Bros. Brawl
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The reason that Snake was included in the game was to satisfy Hideo Kojima's son, who was a big fan of the series and wanted to see one of his father's characters in the game. Kojima was also hoping to expose younger players to the character as The Twin Snakes was the most recent Metal Gear game on a Nintendo platform. Kojima had also previously desired Snake to be in Super Smash Bros. Melee.
Collection: Team Fortress
1
Attachment The original Team Fortress was created by 3 Australasian college students as a multiplayer mod for "Quake".
Company: id Software
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ID software actually created the first side scrolling platformer on a computer. Before then, computers had a hard time redrawing the background like the NES did. To solve this problem, John Carmack thought to just redraw the important parts of the background instead of the entire background. "Since the sky is always blue, why redraw it?" To test this out, him and his friends, John Romero and Tom Hall, recreated Super Mario Bros. 3 pixel by pixel, by hand, which they shipped to Nintendo hoping to gain authorization to make an official port. This would latter become the template to the game Commander Keen.
Franchise: Max Payne
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Attachment As Remedy did not have the budget to hire real actors during the first game, Max Payne's face was based on writer Sam Lake's likeness in the graphic novel cutscenes.
Doom
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According to John Carmack, the name Doom comes from a line in the movie 'The Color of Money'. In the movie, Vincent Lauria (played by Tom Cruse) shows up at a pool hall with a custom pool cue in a case. "What do you have in there?" someone asks. Vincent replies "Doom." with a cocky grin.
Spyro the Dragon
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Attachment Doctor Shemp, the second boss in Spyro the Dragon, got his name from an inside joke at Insomniac during the first Spyro game's development. When something didn't go according to plan, the developers would say 'You got the Shemp'. The phrase stuck and was put into the game as the second boss's name.
Pikmin
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Attachment Pikmin was based on a tech-demo titled "Super Mario 128", and was designed to showcase the Gamecube's ability to utilize multiple AIs. The demo featured 128 Marios dismantling a pseudo-8 bit Mario sprite composed of several blocks by picking up and carrying them away. The demo also featured the ability to warp the terrain, which influenced the free-form gravity in Super Mario Galaxy. The demo later became Pikmin after Shigeru Miyamoto asked his team to create an entirely new game that would be nothing like a sequel to a Mario game.
Franchise: Mass Effect
1
The artist who designed the Krogan race used bats and insects as references.
Ristar
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Attachment The character of Ristar started out as an early concept for Sonic the Hedgehog. The character was going to be a rabbit that could grab the environment and enemies with his ears. As the game play got faster and faster, the character was shelved and replaced with Sonic. The character was later picked up to be in a game called "Feel" before being changed into a shooting star and both the game and the character's name were changed to Ristar.
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