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Doom
1
According to John Carmack, the name Doom comes from a line in the movie 'The Color of Money'. In the movie, Vincent Lauria (played by Tom Cruse) shows up at a pool hall with a custom pool cue in a case. "What do you have in there?" someone asks. Vincent replies "Doom." with a cocky grin.
Mega Man 9
1
For some reason, the word 'Sigma' is censored if you enter it at the player naming screen.
Banjo-Kazooie: Grunty's Revenge
1
Attachment The player was once able to fly in the game; both flight pads and red feathers appeared in earlier builds of the game.
Halo 4
1
Attachment An unused model of Halo Reach's Scarab can be found in Spartan Ops Map "Harvester" data files. It wasn't meant to spawn any where in the map at any point.
Spyro the Dragon
1
Attachment Doctor Shemp, the second boss in Spyro the Dragon, got his name from an inside joke at Insomniac during the first Spyro game's development. When something didn't go according to plan, the developers would say 'You got the Shemp'. The phrase stuck and was put into the game as the second boss's name.
Franchise: Silent Hill
1
Attachment It is speculated that the fog effect was originally used due to hardware limitations in order to cover up the poor draw distance. The effect was well received, and become a recurring element in the series.
Paper Mario: The Thousand-Year Door
1
Attachment An early design for Vivian was much shorter and had a flame on the tip of her hat.
Paper Mario: The Thousand-Year Door
1
Attachment Bobbery's early design was actually a Soldier, until it changed into a more of a pirate themed appearance.
BioShock
2
A teleportation plasmid was planned for the first game but was cut, as it could be used to break the game's script during certain events. This plasmid was referenced as an Easter egg in Bioshock 2 in the Fontaine Futuristics level as an "Unstable Teleport Plasmid" that teleports around the level when the player interacts with it.
1
Attachment The first production builds of the Famicom had different controllers. The original controllers featured rubber squares buttons. These controllers were reworked due to their weak lockout and soft buttons that could be worn down. Future Famicom controllers had buttons that were round and hard, instead of square and rubbery.
Mortal Kombat Gold
1
Attachment A new fighter named Belokk was to be introduced, however according to series co-creator Ed Boon, he was cut due to Eurocom not having enough time to finish him. Eurocom accidentally released 6 screenshots of Belokk which were published in Game Informer.
Grand Theft Auto: Vice City
1
Attachment In pre-release screenshots, the Blista Compact can be seen with a GPX logo on the rear. The letters "GPX" are a reference to the Honda CR-X, on which the vehicle is based upon.
New Super Mario Bros. Wii
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Attachment The game was originally planned to have a chicken suit power-up. It is unknown what it would have done, and is thought to have been replaced by the Penguin Suit.
Pikmin
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Attachment Pikmin was based on a tech-demo titled "Super Mario 128", and was designed to showcase the Gamecube's ability to utilize multiple AIs. The demo featured 128 Marios dismantling a pseudo-8 bit Mario sprite composed of several blocks by picking up and carrying them away. The demo also featured the ability to warp the terrain, which influenced the free-form gravity in Super Mario Galaxy. The demo later became Pikmin after Shigeru Miyamoto asked his team to create an entirely new game that would be nothing like a sequel to a Mario game.
Franchise: Mass Effect
1
The artist who designed the Krogan race used bats and insects as references.
Grand Theft Auto: Liberty City Stories
1
There is an unused string of text in the game's files which hints that Assassination missions were going to return from Vice City.
"ENGLISH.gxt/ST_ASSI/Assasination contracts complete"
Grand Theft Auto: Liberty City Stories
1
A Toyota Supra and Subaru Impreza WRX are listed in text files. It is unknown what their in-game names were planned to be (assuming they would be changed).
Pikmin 3
1
Nintendo experimented with the possibility of putting Pikmin 3 on a handheld system like the DS and 3DS, but the gameplay boiled down to micro-management on the touch screen and didn't feel like a Pikmin game.
Pikmin 3
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Attachment When the game's characters were just starting to be released, there were to be 4 playable characters, A (Which became Alph), B (Which became Brittany), C (Which became Charlie), and D. Nobody currently knows what happened to character D, but it's speculated that because the crew's ship is named the Drake, many aspects of Character D were given to the ship.
Grand Theft Auto III
1
Attachment An early sketch of Liberty City showed that many different areas were changed during development. Some changes include the airport being in Staunton, the Callahan Bridge not existing, and there were many more roads in Shoreside Vale.
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