Platform: Nintendo GameCube
Pikmin 2
Spider-Man
The Grim Adventures of Billy & Mandy
Mega Man X: Command Mission
BloodRayne
Gauntlet Dark Legacy
Panel de Pon
Star Fox Adventures
Donkey Konga 2: Hit Song Parade!
Yu-Gi-Oh! The Falsebound Kingdom
James Bond 007: Agent Under Fire
Harvest Moon: Another Wonderful Life
LEGO Star Wars: The Video Game
Tom Clancy's Splinter Cell
Donkey Kong Jungle Beat
NBA Courtside 2002
Wave Race: Blue Storm
Taz: Wanted
Donkey Kong Bongo Blast
Tak 2: The Staff of Dreams
Need for Speed: Underground 2
SpongeBob SquarePants: Lights, Camera, Pants!
Gladiator: Sword of Vengeance
Turok: Evolution
The Fairly OddParents: Breakin' da Rules
Giftpia
Mega Man Anniversary Collection
SSX on Tour
The Tower of Druaga
Crash Tag Team Racing
One Piece: Pirates' Carnival
Disney Sports Basketball
Tony Hawk's Underground 2
Fire Emblem: Path of Radiance
I-Ninja
The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies
Dr. Muto
The Legend of Zelda: Twilight Princess
One Piece: Grand Battle!
Tom Clancy's Ghost Recon
Sonic Adventure 2: Battle
Shadow the Hedgehog
The Adventures of Jimmy Neutron Boy Genius: Jet Fusion
Vexx
Kameo: Elements of Power
Burnout
P.N.03
Super Monkey Ball Adventure
Viewtiful Joe 2
Mario Golf: Toadstool Tour
Viewing Single Trivia
subdirectory_arrow_right Mario 128 (Game), Pikmin (Game), Super Mario Galaxy (Game), Mario (Franchise)
▲
1
▼
A tech demo developed by Shigeru Miyamoto over a number of years titled "Mario 128" was shown off at Nintendo's Spaceworld 2000 trade show and was designed to showcase the GameCube's ability to utilize multiple AIs. The demo featured 128 Marios dismantling a pseudo-8 bit Mario sprite composed of several blocks by picking up and carrying them away. This project had a tumultuous development cycle with little to no details coming out over the years until 2007 when he revealed at a GDC Keynote that some parts of the project were utilized in two games he produced in the 2000s. The general concept and some other parts of Mario 128 were developed into Pikmin after Miyamoto asked his team to create an entirely new game that would be nothing like a sequel to a Mario game. As for the second game, the ability to warp the terrain seen in the tech demo as well as "different sizes of spherical items" influenced the free-form gravity and ability to walk around entire planets in Super Mario Galaxy.
1Up.com article about Super Mario Galaxy influence from Mario 128:
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
Comments (0)
You must be logged in to post comments.