▲
1
▼
According to a 1997 interview with the game's designer Masahiko Sato published in The PlayStation magazine, "in April 9th, on a Sunday afternoon, 2 or 3PM", out of nowhere, he came up with the idea for I.Q. that was "just like" the final game that was later released. After being asked again if the final version was the same as the original idea, he repsonded:
"Excluding the music, yes—visually it was almost exactly the same. I saw humans standing in an abstract, open space, with giant cubes coming at you. There were about 7 people, and in my initial vision, there were also dogs."
"At that time, I also imagined that, in addition to cubes, there would be blocks with more complex shapes: ones that were two stories high, for instance, or ones were more flat and oblong. However, when I actually made them, I realized that they made the game incomprehensible to human beings. The problem was that once the blocks became too complex in shape, people could no longer predict how they would move. Once I got into the actual development and created rules that humans could actually predict, that was when I first discovered the gameplay of I.Q."
"Gameplay, to me, is about finding the right balance. For example, take a game like Tic-Tac-Toe: it has a simple 3×3 board with players alternating between Os and Xs. This kind of game is easy to understand just by looking at it. But on the other hand, you have games like Othello and Go, which introduce a degree of non-intuitiveness that I think is handled well. When I ask myself why these games have continued to be played for so long, I think it’s because they strike just the right balance in having a moderate degree of complexity."
"My own initial image for I.Q, however, was far too complicated. It was too difficult and hence not very interesting. Gradually I refined the gameplay and the game changed accordingly."
"However, despite changing the number of humans on the game board, the one thing that remained nearly the same as my initial vision was the tone and atmosphere of the game."
Related Games
The Walking Dead
MLB 12: The Show
Ratchet & Clank: Going Commando
Crash Bash
MediEvil
Toro to Kyuujistu
The Legend of Dragoon
PaRappa the Rapper
Uncharted: Drake's Fortune
Aconcagua
Gex
Jak II
Sly Cooper: Thieves in Time
Gran Turismo 5
Kingdom Hearts
PlayStation Move Ape Escape
PaRappa the Rapper 2
Wild Arms
Infamous: Second Son
Beyond: Two Souls
Spyro 2: Ripto's Rage!
War of the Monsters
King's Field
God of War III
MLB 13: The Show
Heavy Rain
Mister Mosquito
Freedom Wars
Mega Man X4
MLB 14: The Show
Tearaway
McDonald's Original: Happy Disc
Jak and Daxter: The Precursor Legacy
MLB 15: The Show
Crash Team Racing
Sly 3: Honor Among Thieves
Ys: Memories of Celceta
Pac-Man World
Tourist Trophy
Ratchet & Clank: Up Your Arsenal
Twisted Metal
Hogs of War
Bushido Blade
Mad Maestro!
LittleBigPlanet PS Vita
The Unfinished Swan
God of War: Chains of Olympus
flOw
Dead Nation: Apocalypse Edition
Gravity Rush