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The inspiration for F-Zero's development came after Nintendo of America had bashed the game Famicom Grand Prix II: 3D Hot Rally which Kazunobu Shimizu, F-Zero's director, had worked on. They told Shimizu that "This isn't a racing game! Racing cars should be cooler!" and said that it wouldn't sell.
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By performing a very careful jump, it's possible to land on the White Land I track when racing on White Land II, as the two separate tracks are on the same map.
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Two tracks are not selectable in practice mode, White Land II and Fire Field, even though these appear in GP mode. They can, however, be re-enabled through the use of a cheat device.
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