subdirectory_arrow_right Apple II (Platform)
▲
2
▼
The logic chips used to prototype Breakout were designed by Atari employee Steve Jobs and Hewlett-Packard employee Steve Wozniak, who would both later go on to co-found the technology company Apple. Wozniak said he was the "designer — the engineer — and [Jobs] was a breadboarder and test technician." Jobs imposed on themselves a deadline of four days because he needed to catch a flight to Oregon, and after working for four days and nights straight, they turned in a breadboard that ran on 44 chips. Atari founder and Breakout game designer Nolan Bushnell promised that they would be rewarded $700 for turning in a breadboard that ran on less than 50 chips, but Wozniak later claimed that he had only received $350 as payment.
Breakout would later serve as a direct influence on Steve Wozniak's design for the Apple II computer, which included his design of color graphics circuitry, game paddle support and sound, and graphics commands in the Integer BASIC interpreter program. He used this to develop "Brick Out", a software clone of Breakout, and showed it off to the local Homebrew Computer Club he and Jobs frequented. Wozniak recalled the day he demonstrated Brick Out as "the most satisfying day of my life", and felt that being able to program hardware games in the BASIC language on the Apple II was "going to change the world."
Breakout would later serve as a direct influence on Steve Wozniak's design for the Apple II computer, which included his design of color graphics circuitry, game paddle support and sound, and graphics commands in the Integer BASIC interpreter program. He used this to develop "Brick Out", a software clone of Breakout, and showed it off to the local Homebrew Computer Club he and Jobs frequented. Wozniak recalled the day he demonstrated Brick Out as "the most satisfying day of my life", and felt that being able to program hardware games in the BASIC language on the Apple II was "going to change the world."
Steve Wozniak interview in Byte Magazine Vol. 9 No. 13 (December 1984) (pages A67-A69, A71 in the magazine):
https://archive.org/details/byte-magazine-1984-12/page/n461/mode/2up?view=theater
Steve Wozniak Q&A:
https://web.archive.org/web/20110612071502/http://www.woz.org/letters/general/91.html
Gizmodo article:
https://gizmodo.com/how-steve-wozniak-wrote-basic-for-the-original-apple-fr-1570573636
Call-A.P.P.L.E. (October 1986) (pages 22-27):
https://www.apple2history.org/museum-a-l/articles/ca8610/
Electronic Gaming Monthly issue #103 (February 1998) (page 91 in the magazine):
https://retrocdn.net/images/d/df/EGM_US_103.pdf
https://archive.org/details/byte-magazine-1984-12/page/n461/mode/2up?view=theater
Steve Wozniak Q&A:
https://web.archive.org/web/20110612071502/http://www.woz.org/letters/general/91.html
Gizmodo article:
https://gizmodo.com/how-steve-wozniak-wrote-basic-for-the-original-apple-fr-1570573636
Call-A.P.P.L.E. (October 1986) (pages 22-27):
https://www.apple2history.org/museum-a-l/articles/ca8610/
Electronic Gaming Monthly issue #103 (February 1998) (page 91 in the magazine):
https://retrocdn.net/images/d/df/EGM_US_103.pdf
Related Games
SoulCalibur II
I-Ninja
Gran Trak 10
Great Greed
Yogi Bear: Great Balloon Blast
Centipede
Time Gal
Pac-Man Vs.
Pac & Pal
Swordquest: Waterworld
Taiko no Tatsujin Arcade
Donkey Konga 2
Depthcharge
SoulCalibur IV
King & Balloon
Star Fox: Assault
Bust-A-Move
Cooking Mama: World Kitchen
Curious George
Pac-Man 2: The New Adventures
Millipede
The King of Fighters: Maximum Impact Regulation A
Bubble Bobble
Psychosis
Donkey Konga
Tekken 2
Klonoa: Door to Phantomile
Bubble Bobble
Darius Gaiden
Ultimate Spider-Man
Tales of Phantasia
Super Pac-Man Pinball
Arkanoid
Tank
Swordquest: Earthworld
Bubble Bobble Revolution
Pac-Land
Star Luster
Space Invaders
Donkey Kong
Asteroids
Resident Evil Survivor 2 Code: Veronica
Cops 'N Robbers
Asteroids
Time Crisis
Pop'n Pop
SwordQuest: AirWorld
Pac-In-Time
Dead to Rights II
Tekken 4