Franchise: Star Fox
Super Smash Bros.
Star Fox Adventures
Star Fox 2
Star Fox Guard
Star Fox: Assault
Star Fox Zero
Star Fox
Dinosaur Planet
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Super Smash Bros. Melee
Star Fox
Super Smash Bros. Brawl
Super Smash Bros. Ultimate
Super NES Classic Edition
Star Fox 64 3D
Star Fox 64
Star Fox Command
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"I feel like the Star Fox I aimed for is already complete. But if SF64 turns out to be a commercial success and I am asked to make another installment, we might look into enriching the strategy map and systems, or perhaps further developing 360-degree four-player battles."
Funny enough, both of these ideas would come to fruition with future titles such as Star Fox: Assault, which hugely emphasized its multiplayer battle mode, and Star Fox Command, which revisited many of the real-time strategy elements that were previously experimented with in the then-unreleased Star Fox 2.
Star Fox 64 Nintendo Dream interview with Miyamoto:
https://archive.org/details/64-dream-june-1997-06-600dpi-ozidual/64Dream%201997%2006%20%28j%20ocr%29/page/n85/mode/2up
User's translations of above interview:
https://www.reddit.com/r/starfox/comments/10fclnf/my_attempt_at_translating_an_interview_with/
https://archive.org/details/64-dream-june-1997-06-600dpi-ozidual/64Dream%201997%2006%20%28j%20ocr%29/page/n85/mode/2up
User's translations of above interview:
https://www.reddit.com/r/starfox/comments/10fclnf/my_attempt_at_translating_an_interview_with/
subdirectory_arrow_right Star Fox 64 (Game)
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According to former Nintendo character designer Takaya Imamura, Wolf O'Donnell was inspired by his grandfather, who he described as being a "bad man".
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The Japanese text for Papetoon, the home planet of Fox McCloud, is "パペトゥーン". Amusingly, this is also the Japanese text for Puppetoons, a Hungarian-American puppet and cartoon series created by George Pal. As the Star Fox series was inspired by Shigeru Miyamoto's love of old puppet dramas such as the Gerry and Sylvia Anderson "supermarionation" television series "Thunderbirds", it could be said that this is a joke that Fox originated from this show. Benimaru Itoh, the illustrator of the Star Fox comics published in Nintendo Power that Papetoon made its first appearance in, confirmed that this was an intended homage to George Pal in an interview in 2026.
Star Fox character name origins Reddit thread:
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
Star Fox 64 Japanese manual (Page 5 in the manual):
https://archive.org/details/starfoxjapanmanualtest/page/n4/mode/1up
Interview with Benimaru Itoh regarding the Star Fox Nintendo Power comics:
https://www.timeextension.com/features/the-making-of-nintendo-powers-star-fox-comic-that-gave-andross-a-tragic-backstory-miyamoto-requested-that-i-develop-the-story-freely
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
Star Fox 64 Japanese manual (Page 5 in the manual):
https://archive.org/details/starfoxjapanmanualtest/page/n4/mode/1up
Interview with Benimaru Itoh regarding the Star Fox Nintendo Power comics:
https://www.timeextension.com/features/the-making-of-nintendo-powers-star-fox-comic-that-gave-andross-a-tragic-backstory-miyamoto-requested-that-i-develop-the-story-freely
subdirectory_arrow_right Star Fox (Game)
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• Fox's surname, McCloud, was inspired by Connor MacLeod from the 1986 film Highlander, as Cuthbert wanted to give him a "cool sounding name" and wanted it to be based on his piloting abilities.
• Peppy's name was based on his characteristic of having a lot of energy despite his old age.
• Slippy's name was based on his clumsy, slippery characteristics.
According to Imamura, Falco Lombardi's name was inspired by Carlo Rambaldi, a famed Italian special effects and make-up artist who worked on films such as Alien and E.T. the Extra-Terrestrial.
Dylan Cuthbert testimonies:
https://www.gonintendo.com/contents/17121-star-fox-dev-explains-where-the-team-s-names-came-from?
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqhp86/
Nintendo Power issue #99 (August 1997) (page 104 in the magazine):
https://archive.org/details/nintendo-power-issue-099-august-1997/Nintendo%20Power%20-%20Issue%20099%20%28August%201997%29/page/n112/mode/1up
https://spritecell.com/shigeru-miyamoto-1995-1999/
https://www.gonintendo.com/contents/17121-star-fox-dev-explains-where-the-team-s-names-came-from?
https://www.reddit.com/r/nintendo/comments/8mu1pp/comment/dzqhp86/
Nintendo Power issue #99 (August 1997) (page 104 in the magazine):
https://archive.org/details/nintendo-power-issue-099-august-1997/Nintendo%20Power%20-%20Issue%20099%20%28August%201997%29/page/n112/mode/1up
https://spritecell.com/shigeru-miyamoto-1995-1999/
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