Viewing Single Trivia
▲
1
▼
Takaya Imamura, who was in charge of Star Fox Command's characters and storyline, originally wanted to do a single linear narrative similar to the campaign in Star Fox Assault. Dylan Cuthbert, the game's director (and previously the programmer for the SNES Star Fox games), convinced him to turn it into a branching storyline with multiple different pathways and endings. According to Cuthbert, this approach was inspired by old 'Choose Your Own Adventure' books, such as the "Fighting Fantasy" series.
GoNintendo interview:
https://gonintendo.com/archives/5244-gonintendo-feature-starfox-command-producer-director-interview
Article on the making of Star Fox Command:
https://www.nintendolife.com/news/2020/12/feature_the_making_of_star_fox_command
https://gonintendo.com/archives/5244-gonintendo-feature-starfox-command-producer-director-interview
Article on the making of Star Fox Command:
https://www.nintendolife.com/news/2020/12/feature_the_making_of_star_fox_command
Comments (0)
You must be logged in to post comments.
Related Games
Star Fox Zero
Star Fox 64 3D
Star Fox Guard
Star Fox 64
Star Fox: Assault
Star Fox 2
Star Fox Adventures
Star Fox Wii
Star Fox
Pokémon Sun
F-Zero AX
Spirit Camera: The Cursed Memoir
Panel de Pon
Pilotwings 64
ActRaiser
Super Metroid
Donkey Kong: Original Edition
Mario Bros. Classic Serie
The Legend of Zelda: Spirit Tracks
Lufia II: Rise of the Sinistrals
Pokémon Battle Revolution
Pikmin
Splatoon
Mario Hoops 3-on-3
Tales of Symphonia
The Legend of Zelda: Four Swords Adventures
Densetsu no Starfy
Binary Land
F-Zero GX
Pikmin Bloom
Mother
Professor Layton and the Diabolical Box
Super Mario Galaxy 2
BS Zelda no Densetsu
Final Fantasy: Mystic Quest
The Tomorrow Children
Egg
Pikmin 3
Super Mario Maker 2
Metroid II: Return of Samus
Wild Gunman
Vegas Stakes
Rhythm Tengoku
Donkey Kong Country
Pokémon Violet
Nintendo 3DS Guide: Louvre
Tennis
Kirby Star Allies
Wii Fit
Tomodachi Life