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Double Dragon
1
The original Japanese version of the game was partially inspired by the films by Hong Kong action star and martial artist, Bruce Lee. The creator combined elements from Lee's Enter the Dragon with that of his own life to create the game's concept.
Renegade
1
The original Japanese version of the game is a semi-autobiography based on the teenage high school years of the creator, Yoshihisa Kishimoto, with the protagonist Kunio-kun loosely based on himself. A self-proclaimed rebellious youth, Kishimoto says he got into fights in school on a daily basis, which, he explains in retrospect, was partially the result of a rough break-up. "There were family reasons as well, but there was a girl and she dumped me, which pulled the trigger," he says.
The King of Fighters '94
1
Since Takuma's design from Art of Fighting 2 was too similar to Daimon, he was given upper body clothing to make him more visually distinct.
Art of Fighting
1
Ryo's design is based on Ryu from Street Fighter. Since the game's creator, Takashi Nishiyama, also created the first Street Fighter game when he was employed at Capcom, the character was made as a homage to the series he created.
Anarchy Reigns
1
Blacker Baron's design and personality are largely based on Bob Sapp, an American wrestler that was popular in Japan. The design of his weapon "Super Sexy Fists of Fire" is based on American rapper, Ghostface Killah, whose rap persona is a powerful crime lord and pimp.
The King of Fighters XII
1
Attachment Athena's design was drastically changed for this installment. According to SNK illustrator Eisuke Ogura, Athena's character design was revised many times over until the design that appears in the final game was reached. When drawing her, he kept getting comments like, "She let her smile!" or "Make her legs fatter!" or simply "Fatter!"
Kingdom Hearts
1
According to series composer Yoko Shimomura in a KH Ultimania interview with the game's sound team, they believed the operatic song "Destati" was "cursed":

"In the beginning and ending of the game, there is a song with a chorus. That chorus is a phrase that expresses the dark side of Kingdom Hearts, and it was used in several songs. However, once we tried loading the chorus data in when we were creating the songs, something bad would happen. The worst thing that happened was when the electricity to the building was cut off. (laugh)"
The King of Fighters '96
1
Chizuru's design was based on the character, Yohko Shiraki, from the 1970 manga/anime series Tomorrow's Joe/Megalo Box.
Deltarune
1
According to Toby Fox, Susie was originally inspired by Maya Fey from the Ace Attorney series, being a similar "small, friendly, sassy companion" without any major tension. However, she was eventually changed into a more acrid figure as development progressed.
Deltarune
1
According to creator and director Toby Fox, the idea for Deltarune originated in 2011, when he had a literal fever dream about witnessing the ending to a game that didn't exist; upon waking up, he became determined to make that game a reality.

Development originally started the following year, but was put on hold before designing even a single room before the project resumed after Undertale's release; two of the songs originally composed during that initial stage would later be reused in Undertale as "Bonetrousle" (previously the main battle theme before being replaced with "Rude Buster") and "Heartache" (previously titled "Joker Battle", apparently being Spoiler:Jevil's early battle theme before being replaced with "THE WORLD REVOLVING").
The King of Fighters '98
1
Because the addition of '94 Kyo Kusanagi in the previous game was well received by fans, Kyo's character from The King of Fighters '95 was added to the roster as another alternate version of Kyo.
The King of Fighters XII
1
Many of the spectators in the background of the France stage are obese, well-dressed women that are dining while excitedly watching the match. The idea for these NPCs was inspired by a posh French resort that is known for attracting wealthy tourists, and was not intended to stereotype French women as being fat.
The King of Fighters XII
1
According to Ignition's Director of Business Development, Shane Bettenhausen, the decision to revert many of the older characters back to their classic designs and moves was an aesthetic choice:

"To go along with the game's central 'Rebirth of KOF' theme, the designers purposefully returned to the classic KOF '94 costumes and move sets for many of the returning fighters."
Samurai Shodown
1
Attachment Charlotte's design is based on the character Oscar Francois de Jarjayes from the 1972 manga series The Rose of Versailles.
The King of Fighters '94
1
According to level designer Mitsuo Kodama, the design of the Italy stage is inspired by the portrayal of Italy in the 1992 Hayao Miyazaki movie Porco Rosso.
The King of Fighters '94
1
The design of the Japan stage is heavily inspired by the look of Neo Tokyo from the 1988 film Akira.
Dead or Alive 6
1
Rachel's Break Blow is based on her "Blades of the Ouroboros" spell from Ninja Gaiden Σ.
Dead or Alive 6
1
Momiji's Break Blow is based on her "Art of the Crimson Lotus" ninpo spell from Ninja Gaiden Σ2.
Dynamite Headdy
2
According to a 1994 BEEP! Megadrive magazine interview with the game's producer/designer Koichi Kimura, he was asked if he was influenced by his love for Western animation for the game. He responded:

"Yeah. Actually western animation was one of the things that influenced me to get into the game industry in the first place. I really admire the sensibility of Looney Toons, where you never know what’s going to happen next. Watching them inspires me to hone my own skills. The difference between games and animation, though, is that in animation the artist directs how the scene moves and unfolds, whereas in games, that control is given over to the players. But I think that’s actually a strength for gaming and could lead to even more interesting scenes, which is something I want to explore more."
Art of Fighting
1
Robert's design is based on actors Steven Seagal and Andy Garcia, and the character James Crockett from the Miami Vice series. The character artist, Shinkiro, expressed difficulties in designing Robert on the count of not knowing how rich people behaved.
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