Platform: Nintendo DS
Nintendogs: Dachshund & Friends
Metroid Dread
Professor Layton and the Diabolical Box
Nicktoons MLB
My Stop Smoking Coach with Allen Carr
James Pond: Codename Robocod
Phoenix Wright: Ace Attorney
Mario Hoops 3-on-3
Valkyrie Profile: Covenant of the Plume
Rayman DS
Mario vs. Donkey Kong 2: March of the Minis
Wacky Races: Crash & Dash
Trauma Center: Under the Knife 2
Metroid Prime Hunters
The Legend of Spyro: Dawn of the Dragon
Suikoden Tierkreis
Captain Tsubasa: New Kick Off
DK: Jungle Climber
Cartoon Network Racing
Balloon Trip
Paint by DS
Super Mario 64 DS
Pokémon Mystery Dungeon: Blue Rescue Team
The Simpsons Game
One Piece: Gigant Battle! 2 - New World
Cory in the House
Heathcliff: Frantic Foto
Spanish for Everyone!
Zubo
Mario Party DS
Mario & Sonic at the Olympic Winter Games
Halo DS
Shin Megami Tensei: Devil Survivor
Metal Slug 7
Mega Man Star Force 2: Zerker x Saurian
Sonic DS
Mass Effect: Corsair
Crash Boom Bang!
Max & the Magic Marker
Deal or No Deal
Pokémon Pearl Version
iCarly 2: iJoin the Click
Bangai-O Spirits
Dragon Quest Heroes: Rocket Slime
Time Hollow
Castlevania: Order of Ecclesia
Drawn to Life: SpongeBob SquarePants Edition
Contact
Super Scribblenauts
Science Papa
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
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