Platform: Nintendo DS
Balloon Trip
Monster Rancher DS
Valkyrie Profile: Covenant of the Plume
Science Papa
Pokémon Mystery Dungeon: Blue Rescue Team
Professor Layton and the Curious Village
Solatorobo: Red the Hunter
Dragon Ball: Origins
Madden NFL 08
Captain Tsubasa: New Kick Off
Star Fox Command
Top Trumps: Doctor Who
Rayman DS
The Legend of Spyro: A New Beginning
Phoenix Wright: Ace Attorney - Justice for All
Castlevania: Portrait of Ruin
Mario & Luigi: Bowser's Inside Story
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
Batman: The Brave and the Bold - The Videogame
The Suite Life of Zack & Cody: Circle of Spies
Kingdom Hearts 358/2 Days
Professor Layton and the Diabolical Box
Trauma Center: Under the Knife 2
JAM sessions
Mario & Luigi: Partners in Time
Pokémon HeartGold Version
Crash Boom Bang!
The Legend of Zelda: Phantom Hourglass
Drawn to Life: The Next Chapter
The Simpsons Game
LEGO Friends
Victorious: Taking the Lead
The Rub Rabbits!
Ōkamiden
Daigasso! Band Brothers
Pokémon Pearl Version
Kirby Super Star Ultra
Kirby: Canvas Curse
Mega Man ZX
Nintendogs: Labrador & Friends
Flushed Away
Mega Man Star Force 2: Zerker x Ninja
Ni no Kuni: Dominion of the Dark Djinn
Yoshi's Island DS
Suikoden Tierkreis
WarioWare: Touched!
Shantae: Risky's Revenge
Pokémon Conquest
Time Hollow
Max & the Magic Marker
Viewing Single Trivia
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
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