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![Attachment](/media/thumbs/8/18662.png)
A. BANANAS 12.JUL.14
re: Join us?
"Things are going according to plan. We've managed to turn the Many against SHODAN, and you've been stupid enough to stick your neck out for that overbearing uber-computer. Why not join us? While you've been stockpiling ammo, med hypos and hi tech gadgets, we've collected every last piece of nuts, bananas and coconuts onboard. Just say the word, and you'll get plenty to eat, an attractive hirsute companion, and a tire swing of your own. In the end, isn't that what really matters?"
re: Join us?
"Things are going according to plan. We've managed to turn the Many against SHODAN, and you've been stupid enough to stick your neck out for that overbearing uber-computer. Why not join us? While you've been stockpiling ammo, med hypos and hi tech gadgets, we've collected every last piece of nuts, bananas and coconuts onboard. Just say the word, and you'll get plenty to eat, an attractive hirsute companion, and a tire swing of your own. In the end, isn't that what really matters?"
Opening the email to hear the voice recording of it will reveal A. Banana's speech is normal monkey chatter, but the software of Soldier's cyber rig can apparently translate it into the English language through unknown means.
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System Shock 2, according to its pitch document, was originally titled "Junction Point". It was intended to expand upon the role-playing element of the original System Shock, which itself was intended to bring the gameplay of another of their games, Ultima Underworld: The Stygian Abyss, into a science fiction setting.
The first System Shock was generally perceived to be a Doom clone, and the developers blamed this for its limited commercial success. With Junction Point, their goal was to add significant role-playing elements and a persistent storyline so as to distance the game from Doom.
The first System Shock was generally perceived to be a Doom clone, and the developers blamed this for its limited commercial success. With Junction Point, their goal was to add significant role-playing elements and a persistent storyline so as to distance the game from Doom.
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Before you pick your third year posting, look through the window to your left - you'll find a robot dancing the Macarena.
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