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On January 23rd, 2008, a sequel to Ninjabread Man was announced by Data Design Interactive, titled "Ninjabread Man - Blades of Fury". However, the game's development never proceeded beyond concept art design, and the company was shut down in 2012.
subdirectory_arrow_right Myth Makers: Trixie in Toyland (Game), Rock 'n' Roll Adventures (Game), Anubis II (Game), Zool (Collection)
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Ninjabread Man was originally developed to be a re-imagining of the classic Amiga title, Zool. Data Design Interactive had gained the rights to create the title using the Zool license, but after Zool's rights holders were left unimpressed with the work that had been made on the game, the licensing rights were revoked.
Ninjabread Man's reskins, Anubis II, Myth Makers: Trixie in Toyland, and Rock 'n' Roll Adventures all appear to be based on different levels from this pitch, as the first Zool featured candy, toy, and music levels, while Zool 2 featured an Egyptian level.
Ninjabread Man's reskins, Anubis II, Myth Makers: Trixie in Toyland, and Rock 'n' Roll Adventures all appear to be based on different levels from this pitch, as the first Zool featured candy, toy, and music levels, while Zool 2 featured an Egyptian level.
Article on Ninjabread Man:
http://www.destructoid.com/blogs/segastardust/ddi-the-curious-case-of-ninjabread-man-287215.phtml
Zool stage list:
https://www.giantbomb.com/zool/3030-8884/
Egytpian stage in Zool 2:
https://www.youtube.com/watch?v=TkZZNWhdjCw?t=1830
http://www.destructoid.com/blogs/segastardust/ddi-the-curious-case-of-ninjabread-man-287215.phtml
Zool stage list:
https://www.giantbomb.com/zool/3030-8884/
Egytpian stage in Zool 2:
https://www.youtube.com/watch?v=TkZZNWhdjCw?t=1830
subdirectory_arrow_right Anubis II (Game), Rock 'n' Roll Adventures (Game), Myth Makers: Trixie in Toyland (Game)
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Myth Makers: Trixie in Toyland, as well as the games Ninjabread Man, Anubis II and Rock 'n' Roll Adventures, (all of which were developed by Data Design Interactive) all reuse the same assets and models, but reskinned to fit with their respective themes. Though the levels in each game are arranged differently, the layouts of each of the games' tutorial levels are all identical.
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