subdirectory_arrow_right Life is Strange: Reunion (Game)
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Unlike past titles in the Life is Strange series, Double Exposure is a direct sequel to the original game. In order to respect both of the first game's endings, players are given the option to choose an ending organically rather than making one of the two endings canon. Game director Jon Stauder elaborated on this, stating:
Life is Strange: Reunion would address the differences in the first game's endings by revealing that as a result of Max merging the two timelines in order to save Safi at the end of Double Exposure, she accidentally merged the two timelines created by the original game's endings, resulting in both Chloe and Arcadia Bay coexisting in the current timeline.
"There's no canon ending in our book to the first game. Double Exposure will respect both endings in Max's thoughts, her journal, her SMS, her interactions with other characters, what she opts to reveal about her past to her new friends, it's all reflective of that final choice."
Life is Strange: Reunion would address the differences in the first game's endings by revealing that as a result of Max merging the two timelines in order to save Safi at the end of Double Exposure, she accidentally merged the two timelines created by the original game's endings, resulting in both Chloe and Arcadia Bay coexisting in the current timeline.
Eurogamer article:
https://www.eurogamer.net/life-is-strange-double-exposure-developers-finally-weigh-in-on-which-original-ending-was-canon-neither
Life is Strange: Reunion - Sacrifice Chloe Timeline:
https://www.youtube.com/watch?v=VM98RhFhsx0#t=862s
https://www.eurogamer.net/life-is-strange-double-exposure-developers-finally-weigh-in-on-which-original-ending-was-canon-neither
Life is Strange: Reunion - Sacrifice Chloe Timeline:
https://www.youtube.com/watch?v=VM98RhFhsx0#t=862s
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