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Due to various programming bugs in the NES version, such as the game trying to read the ending text from the wrong CHR-ROM page, the Japanese version of the game doesn't show the ending screen and credits at the end of the game.
Instead, it only shows a black screen, followed by the text "りり" (riri) scrolling onto it.
Instead, it only shows a black screen, followed by the text "りり" (riri) scrolling onto it.
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There was a glitch in the stairway level wherein, by getting hit by a ghost hidden behind a door when you are on your last life, you can no longer be damaged by ghosts that don't come out of doors.
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Ghostbusters is a modified version of an unreleased game called Car Wars. According to the game's developer David Crane in a 2010 interview, Car Wars was "a game about buying cars, tricking them out, and dueling them against other cars around a fictional city." After one month of development, Activision co-founder Gary Kitchen called and met with him to discuss making a game based on the then-upcoming Ghostbusters film to release on the same day as the film, and Crane immediately devised a way to change Car Wars into a Ghostbusters game with only minor changes and additions.
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