▲
1
▼
flOw was originally developed as part of Jenova Chen's master's thesis for the Interactive Media Program at the University of Southern California's School of Cinematic Arts. His thesis was on the concept of dynamic difficulty adjustment, wherein a game adjusts its reactions to a player based on the past and present actions of that player. He illustrated his ideas with flOw. Chen allowed players to dive between planes at will, and provided the option of eating or not eating any creature. Players may decide to rush downwards, or to grow stronger before attacking powerful opponents.
Related Games
Boku no Natsuyasumi
Toro! Let's Party!
Command & Conquer: Red Alert
Ys: Memories of Celceta
Jak X: Combat Racing
MLB 13: The Show
Ratchet & Clank: Going Commando
The Order: 1886
Crash Bandicoot: Warped
SOCOM 3: U.S. Navy SEALs
Uncharted 3: Drake's Deception
Pac-Man World
Siren: Blood Curse
Gangs of London
Bloodborne
Tourist Trophy
Ape Escape
Twisted Metal
Okage: Shadow King
EyeToy: Play
King's Field
LittleBigPlanet PS Vita
Intelligent Qube
Infamous 2
Twisted Metal
Uncharted 2: Among Thieves
PaRappa the Rapper 2
Twisted Metal: Small Brawl
Sly Cooper and the Thievius Raccoonus
Tearaway
Uncharted: Golden Abyss
Daxter
Ratchet & Clank
Wild Arms 2
PlayStation All-Stars Battle Royale
Until Dawn
Dark Cloud
Syphon Filter 3
The Playroom
Todd McFarlane's Spawn: The Video Game
Crash Team Racing
Mad Maestro!
Resident Evil: Revelations 2
The King of Fighters '95
Beyond: Two Souls
War of the Monsters
PlayStation Move Ape Escape
Jak and Daxter: The Precursor Legacy
Gex
Infamous: Second Son