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Warner and Atari were so confident that they would have the biggest game of 1982, they ended up paying somewhere in the region of 20-25 million dollars for the license. They then assigned the project to Howard Scott Warshaw, (who programmed Yar's Revenge amongst other games for Atari) and gave him a strict deadline to make the game in time for the 1982 holiday season. That deadline was anywhere between four weeks and a couple of months. Atari felt confident that the game would sell well based off of the name recognition alone. They produced 5 million copies of ET (more games than there were 2600 consoles in homes), and only managed to sell 1-2 million. The leftover unsold inventory is believed to be buried in a New Mexico landfill.
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The game experienced great sales at first, but due to most players not understanding how to play the game, which is explained in the manual, many were returned. Atari didn't earn as much money as they expected, and consequently this game is considered to be one of several factors to Atari's downfall. Alongside the Atari 2600 port of Pac-Man, it is also a huge contributing factor to the North American video game crash of 1983.
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