▲
1
▼
In a 1995 interview with the game's designer and illustrator Akihiro Kimura published in Dengeki Super Famicom magazine, he stated that with Emerald Dragon, he consciously tried to change up his art style up for its different incarnations. This was partly due to him thinking his drawing improved somewhat, but also that the amount of time it was taking him and his team to make the game naturally made him want to try different things out to keep himself from getting bored. The illustrations he did for the game's 1994 light novel were especially different, but for the Super Famicom version, he made sure the overall game's image remained unified, and ultimately didn't change too many things from the PC version.
Related Games
Shikigami no Shiro
Castle Shikigami 2
Final Fight 2
Hokuto no Ken 6: Gekitou Denshouken - Haou he no Michi
Star Fox
ActRaiser 2
Disney's Aladdin
Street Fighter Alpha 2
Illusion of Gaia
Super Bomberman 5
Pac-Man 2: The New Adventures
Mega Man Soccer
Donkey Kong Country 2: Diddy's Kong Quest
Dragon Ball Z: Super Butouden 2
Star Fox 2
Harvest Moon
Mortal Kombat
Super Double Dragon
Hong Kong 97
Slider
The King of Dragons
The Last Battle
Dragon Ball Z: Super Butouden
Mega Man X
Vegas Stakes
Dino City
Mario Paint
Mario's Super Picross
Art of Fighting
Bonk 3: Bonk's Big Adventure
The Manhole
The Combatribes
Panel de Pon
Disney's Goof Troop
Super Donkey
Monopoly
Zero Wing
Ogre Battle: The March of the Black Queen
Clock Tower
Fatal Fury Special
Super Mario World
Another World
Mario & Wario
Front Mission
Might and Magic II: Gates to Another World
Super Castlevania IV
Bust-A-Move
Demon's Crest
Prehistorik Man
Ys IV: The Dawn of Ys