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The upgrade "OG Coyote Time" allows Bubsy to walk on air temporarily when walking off of platforms, with the description quipping "looking down optional". This acts as a reference to Looney Tunes character Wile E. Coyote and a recurring physics gag in classic cartoons where characters can walk on thin air off a cliff and only start falling after noticing they are not on solid ground. However, the upgrade has a double meaning; "Coyote Time" is a game development term named after the character and this gag, referring to an invisible mercy mechanic that gives a very short window of time (roughly a tenth of a second) for a platforming character to jump or walk back before falling down a pit.
Bubsy 4D reveal trailer:
https://www.youtube.com/watch?v=H4bq6P8e5gk#t=43s
Ball State University blog post:
https://blogs.bsu.edu/teaching-innovation/2023/11/15/coyote-time-games-teach-forgiveness-learning/
https://www.youtube.com/watch?v=H4bq6P8e5gk#t=43s
Ball State University blog post:
https://blogs.bsu.edu/teaching-innovation/2023/11/15/coyote-time-games-teach-forgiveness-learning/
Comments (3)
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Reply to comment by IJC posted Aug 20, 2025 4:43 PM
Thank you so much for the clarification! I'm not very good at recognising time-related stuff like that. I think I've heard "millisecond" before but in my mind "less than a second" is just kinda a nanosecond and nothing else, haha.
Updated the wording, thank you
"nanoseconds-long" feels misleading in this context. Coyote Time seems to be in the ballpark of 1/10th of a second. That would be 100 milliseconds, or 100000000 nanoseconds. This is of course technically a length of nanoseconds, but not what most people would associate with the phrase "nanoseconds-long", I imagine.
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